Monday, August 24, 2015

Proposal: Alignment Actions

Self-killed. Failed by Kevan.

Adminned at 24 Aug 2015 22:51:21 UTC

Add a new Rule to the Ruleset, called Alignment Actions.

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawed may, as a weekly action, Withdraw. This stands for setting their own RI to 0.99. Doing so he foregoes every further weekly actions this week, except for Randomize-Their-Own-Alignment.

A Rebel may, as a weekly action, Cause Trouble. This stands for increasing their own RI by 0.1, then increasing the RI of any other Prisoner by 0.2.

A Colonizer may, as a weekly action, Colonize. This stands for increasing their own Junk by 1, then increasing the Junk of any other Prisoner by 1.

A Converted may, as a weekly action, Help Guards. This stands for decreasing their own RI by 0.15, then decreasing the RI of any other Prisoner by 0.25.

A Prisoner may, as a weekly action, Give Junk. This stands for decreasing their own Junk by 1, then modifying their own RI by 0.05 towards 1, then picking any other Prisoner, then increasing the picked Prisoner’s Junk by 1, then modifying the picked Prisoner’s RI by 0.05 towards 1. (If a RI is already 1, then modifying it towards 1 is equivalent to leaving it unchanged).

A Prisoner may, as a weekly action, Steal Junk. This stands for decresing the Junk of any other Prisoner by 1, then increasing their own Junk by 1. Then he may no more Give Junk to that Prisoner for the rest of the game.

A Prisoner may, as a weekly action, Trade Junk. This stands for picking a Prisoner whose Alignment is not Conversion, whose Junk is not 0 and whose Junk is the same as their own, then modifying the RI of both Prisoners by 0.15 towards 1. Then neither of the two Prisoners may Trade Junk with the other one for the rest of the game.

A Prisoner with RI less than 1 may, as a weekly action, Behave Well. This stands for decreasing their Sentence by 1 year.

A Prisoner with RI higher than 1 may, as a weekly action, Behave Bad. This stands for increasing their Sentence by 1 year.

Comments

Josh: Observer he/they

24-08-2015 14:24:25 UTC

Requires Proposal: Total Institution to pass, and I voted against that, so against

Kevan: he/him

24-08-2015 14:54:50 UTC

against Some of these actions seem quite unintuitive and hard to remember, particularly the fact that Junk movement makes Rebellious Prisoners more compliant, and complaint ones more rebellious.

(For context, incidentally, BlogNomic dynasties tend to last for about a month, so if something’s a weekly action, players will usually only get to do it four times.)

Purplebeard:

24-08-2015 15:03:40 UTC

against

Darknight: he/him

24-08-2015 20:09:04 UTC

against

ShareDVI:

24-08-2015 21:00:17 UTC

imperial tldr

Lynx:

24-08-2015 21:08:30 UTC

against