Monday, August 24, 2015

Proposal: Alignment Actions 2

Illegal fourth proposal, Lynx had already made three on the 24th of August. Flagged by Kevan.

Adminned at 25 Aug 2015 09:03:40 UTC

Add a new Rule to the Ruleset, entitled Alignment Actions, with the following text:

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawn may, as a weekly action, Withdraw. This stands for setting their own RI to 0.9. Doing so he foregoes every further daily actions this week.

A Rebel may, as a daily action, Cause Trouble. This stands for increasing the RI of them and any other Prisoner by 0.2.

A Colonizer may, as a daily action, Colonize. This stands for increasing their own Junk by 1, then increasing the Junk of any other Prisoner by 1.

A Converted may, as a daily action, Help Guards. This stands for decreasing the RI of them and any other Prisoner by 0.3.

 

The flavor is that the Withdrawn just wants to stay alone. The Rebel wants to cause trouble. The Colonizer wants to find comfort in Prison, and may prefer it to the outside, to the point of upsetting fellow Prisoners and the guards. The Converted sides with the Institution.

Comments

Lynx:

24-08-2015 23:27:35 UTC

for

Aname:

25-08-2015 01:03:59 UTC

Seems alright to me (of course, if the prisoner types are enacted). Quicm question - is there any defined behaviour (or at least a precedent) for an actionbthat would reduce RI to a negative number?

Also, @Lynx, what is Junk, flavour-wise?

Darknight: he/him

25-08-2015 01:11:59 UTC

imperial  one does have to note that if your other proposal fails this really won’t have an effect

Lynx:

25-08-2015 01:48:13 UTC

Probably making this proposal was illegal in the first place, because it’s my fourth in the day. In my country it was already the 25th, so I didn’t notice.

There is no precedent for an actin that would reduce the RI under 0. I remember there was the Clarifications about numbers, but I wanted to be sure it worked as I intended.

Junk is stuff that one manages to keep and considers as his own. The purpose is that the Colonizer makes “home” in the Prison. You could think of it as Comfort points (but they wouldn’t be tradable, so I preferred Junk).

As you could see in the previous proposal on Alignment Actions, the Junk was tied to have a RI similar to 1. This is because I assumed a Colonizer would take comfort in the Prison so not get rebellious nor too much submissive.

This is arguable, because taking home therein he may not follow all the rules, but he would still be a big supporter of the status-quo, so this fluff is re-mechanicable into having a low RI. I don’t really know.

Also think of possible winning conditions: escaping from the Prison, you want a lot of Junk for setting the escape, but you don’t want to be a Colonizer…

ShareDVI:

25-08-2015 06:18:34 UTC

imperial , if this is legal proposal. If not, you could resubmit it.

Interaction with Grudges would be nice. Maybe ‘any other prisoner’ should be replaced with ‘Grudge’ later.

Also, I can foresee selling Junk to reduce Sentence and RI increasing it somehow

Kevan: he/him

25-08-2015 09:03:07 UTC

Yes, afraid this proposal was your fourth in the same day (according to the UTC timezone that BlogNomic uses), so it’s illegal.