Friday, February 22, 2019

Proposal: And Where to Find Them

Became popular 5-0. Enacted by Derrick

Adminned at 24 Feb 2019 00:22:28 UTC

change

Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10, and

to:

Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10, an ecology, which is a list of Wilds, and

Add to the rule “Monsters”

An ecology consisting of a list of every wild may be written as the string “All”.

in the rule “Spawning” change:

Create a monster of that type and add it to the list of monsters in a randomly chosen wilds

to

Create a monster of that type and add it to the list of monsters in wilds randomly chosen from that monster’s ecology.

In the Bestiary:
add a column to the list of monster types with the header “Ecology”
Set the ecology of Goblins and Bats to “All”
set the ecology of Wild Boars to “Overgrown Forest, Labyrinthine Canyon, Shadow Mountain”
set the ecology of Shrieking Cockroachs to “Dank Cave, Labyrinthine Canyon, Eldritch Ruin”

Lets make monsters show up in locations!

Comments

naught:

22-02-2019 16:22:57 UTC

for

Allo:

22-02-2019 20:38:05 UTC

for

pokes:

23-02-2019 18:16:04 UTC

In reality, FOR, but since it makes more DM work: imperial

Trigon:

23-02-2019 19:16:59 UTC

imperial While I am a sucker for doing less work, this makes more sense thematically, so I’ll just suck it up.