Friday, August 28, 2009

Proposal: Anger Management

Passes 9-0. - Qwazukee

Adminned at 31 Aug 2009 18:07:41 UTC

Create a new subrule to Infectious Anger titled “The Violence of War” with the following text:

When any non-Infected Survivor Fights a Marauder or Attacks another Survivor, e must increase eir own Rage by 2. When any Infected Survivor Fights a Marauder, Attacks another Survivor, or changes the Status of a Fallen Survivor to Infected, e must increase eir own Rage by DICE10.

Create a new subrule of Infectious Anger titled “Going Hulk” with the following text:

If a Survivor’s Rage is ever 100, that Survivor must Attack another Survivor, adding 8 to the result of the required DICEX roll. The Survivor’s own Rage then falls to 0.

If the following sentences exist in the Ruleset, remove them:

The Leader may, but is not required to, make a story post entitled “Item Suggestions”. Any Survivor may post comments to that story post, suggesting particular Items (and their gamestate effects) for addition to the Inventory Items page.

We’re unlike to reach the point where we “Go Hulk” . . . unless we’re trying to get there.

Removing those sentences because they actually do nothing.

Comments

spikebrennan:

08-28-2009 21:35:55 UTC

for

ais523:

08-28-2009 21:55:02 UTC

for

Klisz:

08-28-2009 22:45:28 UTC

for

Excalabur:

08-29-2009 01:26:55 UTC

imperial

Darknight:

08-29-2009 02:31:35 UTC

for

Darknight:

08-29-2009 02:32:20 UTC

*pics Rodlen turning into the Red Hulk or Rulk as fans have dubbed him*

Rodlen:

08-29-2009 04:39:01 UTC

for

arthexis:

08-29-2009 05:56:25 UTC

for

Wakukee:

08-30-2009 22:14:59 UTC

for (required text)