Proposal: Anger Management
Passes 9-0. - Qwazukee
Adminned at 31 Aug 2009 11:07:41 UTC
Create a new subrule to Infectious Anger titled “The Violence of War” with the following text:
When any non-Infected Survivor Fights a Marauder or Attacks another Survivor, e must increase eir own Rage by 2. When any Infected Survivor Fights a Marauder, Attacks another Survivor, or changes the Status of a Fallen Survivor to Infected, e must increase eir own Rage by DICE10.
Create a new subrule of Infectious Anger titled “Going Hulk” with the following text:
If a Survivor’s Rage is ever 100, that Survivor must Attack another Survivor, adding 8 to the result of the required DICEX roll. The Survivor’s own Rage then falls to 0.
If the following sentences exist in the Ruleset, remove them:
The Leader may, but is not required to, make a story post entitled â€œItem Suggestionsâ€. Any Survivor may post comments to that story post, suggesting particular Items (and their gamestate effects) for addition to the Inventory Items page.
We’re unlike to reach the point where we “Go Hulk” . . . unless we’re trying to get there.
Removing those sentences because they actually do nothing.