Proposal: Be Careful What You Wish For
Vetoed -Darth
Adminned at 12 Dec 2009 21:44:59 UTC
If a rule exists called “Wish Fulfillment”, reword it to:-
Each Adventurer has a number of Wishes, between 0 and 3. New Adventurers start with 3 Wishes.
An Adventurer with one or more Wishes may “Make a Wish” by decrementing their Wishes by one and PMing the Djinn with a message which has the title “I wish” and whose body contains requested changes to the Gamestate and/or Ruleset. This message is known as a Plea.
At any time, the Djinn may assess the oldest Plea which has not yet been assessed, by reading it and deciding whether or not to grant the wish. If he decides to, the Gamestate and/or Ruleset shall be updated accordingly, and the Djinn shall make a blog post announcing the Plea and its effects. If he decides not to grant the wish, the Djinn shall make a blog post announcing that a Plea from a specific Adventurer was rejected, without specifying the content of the Plea.
The Djinn is encouraged to privately note a set of evolving criteria for accepting and rejecting Pleas, and to apply these criteria consistently.
I’m approaching this from a Mao kind of angle - it seems more fun (and more robust) if we don’t know the exact rules by which the Djinn accepts and rejects wishes (except by observing the wishes that others are successfully granted), and if he can add new exceptions on the fly to prevent anticlimactic loopholes.

Comments
ais523:
TAKING THE NAME OF THE GAME IN VAIN! (deals Kevan 3 cards)
spikebrennan:
Miscard. Penalty to ais523.
Klisz:
NoOneImportant:
Even more capricious. Me likey.
Hix:
I think Wak’s “Wish Fulfilment” Rule already gives em the leeway to make eir own criteria, no?
I also don’t want to give nigh-dictatorial powers to the Djinn; Wak’s version at least doesn’t permit the Djinn to grant wishes involving arbitrary gamestate changes.
Ornithopter:
ais523:
Josh:
Apathetic Lizardman:
Oze:
Ienpw III:
Bucky:
Qwazukee:
NoOneImportant:
CoV, good point, this costs you a wish even if it’s not granted.
Wakukee:
Wakukee:
* I would like there to be some wishes which an adventurer knows will pass.
Kevan:
Hmm, I hadn’t noticed that the original rule only used up a Wish if it was granted. That would get a bit spammy if we were going with hidden Djinn rules; the optimum approach for an Adventurer would always be to wish for the biggest, most over-the-top version of what they wanted, and then keep scaling it back until they reached a wording that the Djinn accepted.
Any wish that had already been granted to another player would be safe to rewish verbatim. It would also give an idea of the kind of direction it was safe to head in.
Kevan:
And I’m not sure I follow “unfair”. You could process wishes with a rule of “may not change the ruleset” or “may not change the ruleset except to define new possessions which the Djinn doesn’t consider too powerful” or whatever seemed fair.