Proposal: Blueprint: I will pay with Gems
Timed out 3 votes to 2. Enacted by Kevan.
Adminned at 16 Mar 2010 09:47:59 UTC
Add a new subrule titled “Magical Transducer” to Rule 2.2 (Inventions):
Cost: 7 Gems Power Requirement: -10
This Part has no effect beyond its negative Power Requirement.
Are 7 Gems a lot? I do not know…

Comments
Darknight:
Klisz:
Klisz:
Also. This is steampunk, not magic.
Keba:
I was discussing with ais, which amount of Gems should be ok. At first, I thought of 2 Gems…
If you weren’t a family member, you could trade 10 Iron and 7 Coal for these 7 Gems. (if you never traded with Purpblebeard that week before or else a bit cheaper.
Also, there is a Part, which costs 5 Iron and has a Power Requirement of 5. Compare this parts. I think, meanwhile, this one is not that expensive.
Additionally, as Kevan stated elsewhere, most Parts should be useless most times. If they weren’t, they would be simply part of each Invention, which wouldn’t mean much fun… So, if you think it’s too expensive, where is the problem with this one?
Kevan:
Qwazukee:
ais523:
Purplebeard: