Einherjar Candidate: Joe Weider
Name: Joe Weider
Stats:
Scholastism: -4
Combat: +4
Wits: -2
Cha: +2
Male
Sane
Honorable
Special Ability:
Once per week the owner of Joe Weider may attempt to have Joe “Train” another Einherjar. To do so the Valkyrie Rolls 1DICE10 and subtract the current combat score of the Einherjar being trained. If the result is 10 or more, then that Einherjar has their Combat score increased by 1, the Valkyrie that owned the Einherjar loses 1 Acorn, and the owner of Joe Weider gains 1 Acorn. If the result is 0 or less, then the training was a failure, and Joe Wieder’s Moxie is reduced by 1.

Comments
Chivalrybean:
Sounds better than Rex Kwon Do…
Amnistar:
probably should have something about can’t train if moxie is below a certain point, or something similiar.
Amnistar:
so…just realize the number don’t work, because once you hit +1 combat, you can’t improve it anymore…
need a method where it’s highly likely (but not always) going to suceed for someone -8 or lower..and almost always fail for someone +8 or higher.
Hix:
That’s easy—just switch to a DICE20 roll.
Amnistar:
I suppose…and change the numbers to 5 and 15?