Proposal: Fate Mk.
Adminned at 17 Nov 2008 10:01:55 UTC
I don’t know the etiquette about posting things again, but I figure you can’t have a legalistic game if people don’t repost their ideas with the appropriate ammendments so I’ll assume this isn’t spam.
Add a sub-rule “plan” to rule “Location”:
There exists a GNDT-tracked variable for each character entitled planning. Characters who possess a positive planning seek to save the protagonist from his fate whereas those with a negative value for this variable are intent upon ensuring that Jason Smith ceases to exist come December 25th. The planning variable of every character who is currently at the location is incremented by the setup value at 12:00am daily. At 11:59pm on December 25th, 2008 the plannings for all active players shall be summed to determine Jasonâ€™s fate. If the result is positive Jason lives and if it is negative he dies.
Initially, every character’s planing amounts to nothing.
In 2.2 Locations change:
Each such entry may describe any pertinent information about such Location, such as itâ€™s proximity to other Locations, any Objects or Characters located there, or any other information.
Each such entry must include the setup value of the Location if it is non-zero and may describe any pertinent information about such Location, such as itâ€™s proximity to other Locations, any Objects or Characters located there, or any other information.
Each location’s initial setup is determined by a roll of 2DICE6 - 7 by the narrator, with the exception of nowhere, which is zero.