Wednesday, February 11, 2009

Story Post: First draft of Enemy Combatants.

Create a new rule named “The Enemy” with the following text:

There exists a force of unlimited entities known as Enemy Combatants.  These entities are considered equal to Soldiers in all ways save that they are not tracked in the GDNT nor do they initiate any actions, n.  Each of these entities has the same Properties as the Template Enemy they share the same name with on the Enemy Template wiki page.

This is my first draft idea for enemies.  The idea of there being a list of enemies that can be pulled from and placed into the proposal, etc.  Take a look, get ideas, make proposals.

That is all.

Comments

Amnistar: he/him

11-02-2009 20:20:38 UTC

already pointed out that Qourum is technically infinity with this proposal, so would have to include qourum in there as something they don’t count for.

Qwazukee:

11-02-2009 21:48:13 UTC

mmm, ok.

Devenger:

11-02-2009 22:05:15 UTC

imperial Does this work? If they are not tracked in the GDNT, are their values just floating around in space, barely defined? I like the idea of enemy templates, but… I think this needs expanding upon quickly lest something weird happen.

Devenger:

11-02-2009 22:06:50 UTC

(Note that obviously isn’t a vote. Because that’s not a proposal. But it gets my POINT across.)

Amnistar: he/him

11-02-2009 22:23:27 UTC

Dev,

The idea is that the GDNT stats would be tracked on the template page.  Thus a Grunt would have say…2 Health and wield a pistol?

Klisz:

11-02-2009 22:25:37 UTC

...GDNT?

Generic Data Nomic Tracker?

Amnistar: he/him

11-02-2009 22:26:59 UTC

if you know what I means then it’s close enough

Klisz:

11-02-2009 22:31:13 UTC

Yeah, it just bugs me a little. I’ll be fixing it.

Sparrow:

12-02-2009 00:59:54 UTC

I would like to see the ‘unlimited’ phrase taken out.

Also, could a second GDNT be set up just for Enemy Combatants during a Skirmish?