Thursday, March 04, 2010

Proposal: He be stealin’ ma things man

Self-killed. Failed by Kevan.

Adminned at 06 Mar 2010 10:41:26 UTC

Create a rule called Burglary:

As a weekly action, a Commoner may attempt to burgle the workshop of another Commoner.  The success of the raid shall be determined by rolling 1DICE3.  A result of 1 shall be taken as a successful burglary, a result of 2 or 3 shall be taken as failure due to being interrupted.

In the event of performing a successful burglary, a Commoner may choose to receive 2 of the following and subtract the same from the current resources of the targeted Commoner.

10 Coal
5 Iron
5 Wood
3 Quicksilver
3 Caffeine

If this would result in either player having an illegal value, they instead receive the maximum legal amount of that specific resource.
Cogs and gems are the most valuable of resources and as such are presumed to be kept on a Commoners person at all times.

In the event of failing an attempted burglary, the Commoner will drop 1DICE5 cogs in their haste to flee.  If this would result in an illegal value, the maximum legal number of cogs shall be dropped.

All changes must be updated on the GNDT by the Commoner who initiated the burglary.

Comments

Kevan:

03-04-2010 13:04:01 UTC

against Nice idea, but it needs a stronger drawback - losing cogs isn’t a problem if you don’t have any to start with. (And 75% of players don’t have any cogs, at the time of writing.)

Keba:

03-04-2010 13:33:22 UTC

against per Kevan.

Also “As a weekly action, a Commoner may attempt to burgle the workshop of another Commoner. ” does not sounds that nice, because a Commoner may own more than one workshop.

lordcooper:

03-04-2010 13:50:02 UTC

@Kevan:  Very good point.  Any suggestions as to what would be more appropriate?

lordcooper:

03-04-2010 13:55:49 UTC

@Keba:  Although the rules DO allow a commoner to possess more than one workshop, there is currently no official way to actually gain another one, or any benefit to having multiple workshops.  I’d be quite happy to propose an amendment to this rule if it was accepted and the need arose, although any suggestions as to how you would prefer it to be phrased would be appreciated.

Keba:

03-04-2010 14:02:36 UTC

You should also specify what do you want to steal from whom, before you steal. If you just do a 1DICE3 and a 2 or 3 is returned, you can decide which player you want to give your Cogs…

Mabye you should lose 1/3 of what you tried to steal?

Also, another bug: This makes Scavenging inpossible. As Scavenging is as profitable as stealing, but has no risk, noone would try to steal then. We should either change “as a weekly action” to “Once per week” or (and i prefer this solution) increase the amount of the stealable ressources.

@lordcooper: I know you cant have more than one workshop now, but this Rule should assume you can have more than one, because then there is no later change needed.

Purplebeard:

03-04-2010 14:12:30 UTC

against “If this would result in either player having an illegal value, they instead receive the maximum legal amount of that specific resource.”

The maximum legal amount of any resource is infinity. Also, it doesn’t specify who ‘they’ is.

You might want to rephrase this using the keyword ‘transfer’ (defined in the glossary).

Keba:

03-04-2010 14:14:12 UTC

Ah, well, I thougt “weekly action” was defined different. There is no problem with Scavenging then…

Klisz:

03-04-2010 14:16:18 UTC

against

lordcooper:

03-04-2010 14:42:44 UTC

against Self-killed

Will repropose later.

Feel free to leave any suggestions in the meantime.