Times out at 1-7.
Adminned at 24 Oct 2008 14:14:21 UTC
Replace the rule “Health” with the following
Each Clansmen has an attribute called â€œHealthâ€, which is recorded under a GNDT column with the same name. The possible values for Health is any integer between 0 and 30 inclusive. If a Clansman’s health is 20 or higher, e is considered to be Healthy. If a Clansman’s health is 0 e is considered to be Dead. Whenever a non-Dead Clansmen takes Damage, that Clansmenâ€™s Health value is reduced by one. If a Clansmen is said to take Crushing Damage, it shall be treated as if the Clansmen was damaged twice in a row. New Clansmen start with a 20 health
As a daily action, if a Clansmen has not received Damage in the past 24 hours and no Crushing Damage in the last 48 hours, that Clansmen may increase their health by one, unless they are already Healthy. This action is known a Healing.
Dead Clansmen may not take any action defined by a Dynastic Rule.
Give every clansman 20 health.