Monday, July 20, 2009

Proposal: How to win friends and influence people

Passes 7-0—arth

Adminned at 23 Jul 2009 07:34:54 UTC

Add a new dynastic rule, called “Giving gifts”, with the following text:

As a daily action, if a Tourist (the Giver) has three or more Shine Sprites, he may “Give a Gift” to another Tourist or The Princess (the Receiver).  To do this, the Giver subtracts three Shine Sprites from his own total and adds three Shine Sprites to the Receiver’s total.  The Giver and Receiver then become friends, and the Giver may once choose an integer from 1 to 3, and carry out the instructions next to that number in the Gift Table once.

Gift Table:

1. Have a chat about the island: if the Receiver’s Tourism is higher than the Giver’s Tourism, the Giver rolls DICEX in the GNDT, where X is the difference between the two Tourism figures, and adds the Result to his Tourism.
2. Borrow some money: the Giver rolls DICEX in the GNDT, where X is the Receiver’s Money (rounded down to an integer), subtracts the Result from the Receiver’s Money and adds it to the Giver’s Money.
3. Unload: The Giver adds his own Stress to the Receiver’s Stress.  The Giver then reduces his own Stress to zero.

You’re trying to give me money in return for a present I just gave you?  Oh, if you insist…

Comments

Klisz:

20-07-2009 15:34:26 UTC

for

redtara: they/them

20-07-2009 16:43:11 UTC

for

Darknight: he/him

20-07-2009 21:33:08 UTC

for btw, did the arrow icon get bugged? all i see is an x

Qwazukee:

20-07-2009 23:23:58 UTC

for  arrow

Qwazukee:

20-07-2009 23:24:22 UTC

Still works for me.

arthexis: he/him

21-07-2009 04:49:25 UTC

for

Euler:

21-07-2009 15:15:45 UTC

for