Passes 14-0. -Ornithopter
Adminned at 29 Dec 2009 09:29:19 UTC
Reword Rule 2.6.2 (Movement) to:-
An Adventurer may have a single Vehicle, tracked in the GNDT in the “Vehicle” column. The following Vehicles are available, each with a Speed, Type and Cost rating (listed as “Speed/Type/Cost” respectively).
- Car (1/Land/1)
- Boat (2/Sea/1)
- Plane (2/Air/2)
- Racecar (3/Land/2)
- Yacht (4/Sea/2)
- Jet (3/Air/3)
If an Adventurer’s Power is greater than or equal to the Cost of a Vehicle, they may obtain a copy of that vehicle by reducing their Power by that Cost. (If an Adventurer has wished for a Vehicle that is not on this list, the Djinn may add it to the list above, with ratings of his choosing.)
As a daily action, an Adventurer who has a Vehicle may Drive. To Drive, they change their Location to any Location located within X miles of their current Location, where X is the Speed of their Vehicle multiplied by a hundred. If travelling in a Land Type vehicle, there must be unbroken land between their previous and new Location. If travelling in a Sea Type vehicle, there must be an ocean within 5 miles of both their previous and new Location.
As a daily action, any Adventurer may Trek. To Trek, they change their Location to any Location located within 100 miles of their current Location.
If an Adventurer has no Location, they may set their Location to that of any other Adventurer.
Trying a simpler version of Spike’s vehicles. Adventurers can buy boring template vehicles, or wish for custom ones.