Tuesday, April 06, 2010

Proposal: It’s a dangerous world out there

Enacted 12-0. Josh

Adminned at 08 Apr 2010 01:11:15 UTC

Add a new rule, entitled “Death”:

Each Colonist has a statistic called “Deaths”, which is tracked on the GNDT.  New Colonists start with 0 Deaths.  Whenever a Colonist “dies” or “is killed”, the following things occur:

* Their “Deaths” statistic is incremented by 1
* All of their other GNDT values are set in the same manner as for New Colonists

Add “Deaths” as a column to the GNDT, and set it to 0 for all Colonists.

There are many hazards out there, and we should have a way to handle them.  Some examples include: starvation, drowning, rockslides, invaders, murderous colonists, and lynchmobs.

Comments

Klisz:

06-04-2010 15:47:50 UTC

for

Josh: Observer he/they

06-04-2010 16:09:10 UTC

for Losing is fun!

Clucky: he/him

06-04-2010 16:10:33 UTC

for

Kevan: he/him

06-04-2010 16:19:28 UTC

for

Keba:

06-04-2010 16:57:54 UTC

for

Put:

06-04-2010 17:28:06 UTC

imperial

SeerPenguin:

06-04-2010 18:13:05 UTC

for

Purplebeard:

06-04-2010 18:20:09 UTC

for But I’d really prefer it if a recently deceased Colonist’s Energy was set to 0 as well, to prevent people from throwing themselves into the river in order to regain Energy (or possibly setting up some silly infinite suicide loop later on).

Darknight: he/him

06-04-2010 21:35:05 UTC

for

Igthorn:

07-04-2010 06:27:26 UTC

for

Oracular rufio:

07-04-2010 16:44:20 UTC

for