Proposal: Jumping in at the deep end
Adminned at 17 Nov 2008 07:24:31 UTC
There doesn’t seem to be any way of altering Jason Smith’s eventual fate yet so…
There exists a GNDT-tracked variable for each character entitled relationship. Characters who possess a positive relationship to the protagonist seek to save him from his fate whereas those with a negative value for this variable are intent upon ensuring that Jason Smith ceases to exist come December 25th. Each location possesses a signed co-efficient that increments the relationship variable of every character situated there daily. On December 25th the values for all active players shall be summed to determine Jason’s fate. Each character may spend 1 pp to alter the co-efficient of his current location to 2DICE6 - 7 as a weekly action unless he is nowhere, which is given an unalterable value of 0.
I thought I’d start getting involved early, as I’m unlikely to stick to this if I approach it passively.