Wednesday, August 04, 2010

Proposal: Let no dead traitor go unrewarded!

Times out 7-6 with two arrows. Enacted, no PP. - lilomar

Adminned at 06 Aug 2010 14:11:37 UTC

Append the following text to Rule 2.1.3:

When a Citizen is terminated, the terminator Citizen(s) (if any) gain two perversity points each.

Friend computer, I found that during the mission that all of my teammates were dirty commie traitors!
And what did you do then, Troubleshooter?
I shot them all in the back, of course!
Well done, Citizen!

Comments

scshunt:

08-04-2010 21:05:44 UTC

against

lilomar:

08-04-2010 21:10:11 UTC

Two pp seems a bit much. One I would very much be in favor of.
Still deliberating for now.

Purplebeard:

08-04-2010 21:18:42 UTC

against

Kyre:

08-04-2010 21:19:32 UTC

Also, this proposal is TREASON.

lilomar:

08-04-2010 21:21:24 UTC

for Yeah, why not.

lilomar:

08-04-2010 21:21:41 UTC

arrow  for rov

Bucky:

08-04-2010 21:42:08 UTC

against

flurie:

08-04-2010 21:49:02 UTC

for

Keba:

08-04-2010 22:01:06 UTC

for

We need more other mechanism to gain PPs.

Ienpw III:

08-04-2010 23:52:15 UTC

against

Darknight:

08-05-2010 00:09:30 UTC

imperial

glopso:

08-05-2010 02:07:15 UTC

arrow  for  We either need more ways to remove treason points, or gain PP.

scshunt:

08-05-2010 02:46:40 UTC

It’s not us, though. It’s just flurie.

Kevan:

08-05-2010 07:42:04 UTC

against

Ienpw III:

08-05-2010 19:44:08 UTC

CoV for

Princerepulsive:

08-06-2010 12:09:49 UTC

against

ais523:

08-06-2010 16:20:02 UTC

against Rewards whichever high-clearance citizen happens to be online first after someone gets terminated.