Let’s discuss spacecraft
I’m hoping this is the kind of sci-fi where everybody can own or at least be on a spacecraft/part of a spacecraft’s crew for a considerable part of the game, because being landlocked makes for uninteresting options. I’m not quite versed enough in Nomic to propose a rule introducing spacecraft as objects, in whatever form, into the game; also, if there are spacecraft, will they just be an extension of people’s characters (like Weapons) or will they be (wiki-tracked?) independent entities, allowing for multiple people to man the same craft? Could be nice opportunities for missions if people could pool any stats they have into one spacecraft-based group, or for organisations to actually have co-operation within them by having far less spacecraft than players.
Am I in over my head? Discuss. Please tell me bluntly if I’ve misunderstood what people are trying to make entirely.

Comments
Purplebeard:
The great thing about nomics is that the players can do anything, a power which they seem to abuse at every available opportunity.
It’s usually not a good idea to plan ahead this far. Just take it one step at a time. For example, just propose that spaceships exist as wiki objects, see where we take it, and laugh hysterically when we decide to turn them into giant muffins. (Okay, that last thing probably won’t happen, but don’t put it past us)
Amnistar:
Agreed, the best thing to do is present a basic proposal and see how the group like it, like I did for my ‘Ranks’ then expanding the idea into the Military.
This also lets other people get in on making the rules as well, encouraging all kinds of fun and games!
Devenger:
All right, I’m drafting up a Spacecraft definition proposal - nothing meaningful until there’s some concept of space (e.g. planets) but oh well.
arthexis:
You could also work this on top of my new Space Tech proposal, adding spaceships as one possible Tech that can be owned.
Rodlen:
Well, there is always the dimensional portal for travel.