Timed out. Passed with 12 :for: and 2 :against: , with 7 supporting the optional rule, meaning that it too passes. BTW, I am going to assume that Qwazukee intended for luck to be tracked in the GNDT.—Wakukee
Adminned at 25 May 2009 08:41:12 UTC
Create a new Dynastic Rule entitled “Luck” with the following text:
Each Contestant has a Luck score, representing the amount of natural luck that Contestant has in their life. Each Contestantâ€™s Luck starts at zero.
Create a new Dynastic Rule entitled “Go Fish” with the following text:
When a Contestantâ€™s Location is set to â€˜Loungeâ€™, as a weekly action, that Contestant may play the card game â€˜Go Fishâ€™. The Contestant makes a post to the blog entitled â€˜Yâ€™s Go Fishâ€™ where Y is the name of that Contestant. In the post, the Contestant includes one and only one number from 1 to 13, inclusive. Each Contestant may make a comment to the post once with a For icon symbolising that they have â€˜Gone Fishingâ€™. Upon making the comment, that Contestant rolls DICE13 in the GNDT. If that Contestant rolls the same number that is in the post, that Contestant increases their own Luck by 1. When the number of For votes reaches Quorum, the Contestant who played ‘Go Fish’ may increase their Fame by 1.
If at least half of the counted votes on this proposal included the text â€œIt’s better to be lucky than . . . not,â€ then create a new Dynastic Rule entitled “Putting Luck to Good Use” with the following text:
A Contestant may “Press My Luck” at any time by decrementing their own Luck by 1, so long as this does not reduce their Luck below 0. When the Contestant decides to “Press My Luck,” they may treat any one of their own DICE rolls as if they had rolled 1 more or less than they actually did. Whenever they do this, the Contestant must make a Story Post explaining the miraculous event that took place, which somewhere describes what the DICE roll was and what it is now being treated as. The Contestant may not change the new DICE value once the Story Post has been made.
Note that the Press My Luck cannot stack, and the DICE roll can only be treated as 1 different no matter how many Luck are spent.