Friday, December 11, 2009

Proposal: Mach 1

S/K -SingularByte

Adminned at 11 Dec 2009 09:54:52 UTC

Create a new rule Entitled “Wish Fulfillment” reading:

Each Adventurer (as well as the Djinn) has a value for the statistic “Wishes”, which is tracked in the GNDT. An Adventurer may never have less than 0 wishes. Each Adventurer starts with 3 Wishes, and the Djinn starts with a Wishes value of -. An adventurer may “Make a Wish” by PMing the Djinn. His message should have a title of “I wish”, and contain a single wish. The Djinn Must look at each wish and a) determine whether or not he will grant the wish, and, if he decides to grant the wish, b) reduce the Wishes of the adventurer who made the wish by 1 and perform the results of the wish. A player may not make a wish if his wishes are not greater than 0. The Djinn is allowed to take certain actions only when it is requested to do so by the ruleset. These actions are listed on the list below.

The Djinn may do the following only when it is wished that he does so:
- Undo any game action not covered in the core rules. For all purposes except the actual effect of said action, the action is considered to have been performed, and any cost/penalty for performing the action is still assessed. I.E. If the action was a weekly action, it may not be performed again until a new week has begun.
- Change any Adventurer’s Power to any legal value for that player. This adjustment DOES count toward the player’s corruption.
- Allow an Adventurer to take a daily or weekly action an additional time in a single day/week. Other restrictions/costs still apply.

The Djinn is supposed to, to the best of his ability, grant all wishes legally requested of him by an Adventurer, but there are some wishes he will not grant. If the Djinn does not grant a wish, he is required to tell the adventurer who made said wish the reason for which the wish was not fulfilled. Wishes that will not be granted include, but are not limited to:

- Wishes for the Djinn to vote anything other than veto on any proposal, or to vote in a any specific way on any official post that is not a proposal.*
- Wishes for the Djinn to relinquish his position as Djinn or grant this position to any other player.
- Wishes to directly alter any player’s Corruption.
- Wishes to directly alter any player’s Wishes (Wishes for more wishes).
- Wishes that a player achieve victory.
- Wishes which contain more than one part, such as “I wish that I had 10 power and that Bucky had 0 power”, “I wish all players except me had 0 power” or “I wish that both Bucky and I had 0 Power”. (However, wishes such as “I wish ALL players (including myself) had 0 power” and “I wish that all players had the power or the player directly above them in the GNDT before this wish” are entirely valid. There is a fine line between clever and illegal wishes.)

*Yes, this means that a player may wish that the Djinn VETO a proposal, and the wish will be granted in nearly all instances.

Some Wishes simply cannot be fulfilled, thanks to their impossible/illegal nature. These wishes, such as a wish for a pony, a wish for a player to be force-idled, or a wish for a rule to be added without being proposed, will not be granted and will most likely be mocked in some way shape or form. Wishes for things which the Djinn can legally do are entirely valid, and in most cases (but not in all cases) will be fulfilled. These include wishes that the Djinn make a certain proposal (but not that he won’t self-kill it), change the color scheme, or Change the voting icons. Creativity is encouraged.

 

Add a new rule entitled “Power and Corruption” which reads

Each Adventurer (as well as the Djinn) has a value for Power and a value for Corruption, each of which is Tracked in the GNDT. Each Adventurer begins with 0 Corruption and 3 Power. The Djinn starts with 666 Corruption and ∞ (infinite) Power. An Adventurer’s Power may never be less than 0 or more than 18. If an action would normally make an adventurer’s Power less than 0, it cannot be taken. If an action would normally make an adventurer’s Power greater than 18, his Corruption is instead increased by 2 and his Power remains (or is increased to) 18. An adventurer’s Corruption may never be less than 0. If an action would normally cause an adventurer’s Corruption to be less than 0, then the action cannot be taken.

The idea is that Power will be used to perform actions later on, and that gaining power to perform these actions will add to a player’s corruption. The Rule that causes a player’s Corruption to increase with power will be proposed when this one passes (in this incarnation or another) along with the ways in which a player can gain power (Bureaucracy of the Damned and Balance of Power will hopefully be the titles of these rules).

Comments

Klisz:

12-11-2009 03:01:07 UTC

for

Ienpw III:

12-11-2009 03:01:55 UTC

for

Apathetic Lizardman:

12-11-2009 03:04:22 UTC

for

Wakukee:

12-11-2009 03:05:27 UTC

Make sure you read for errors, guys. This is the concept proposal for the dynasty.

Wakukee:

12-11-2009 03:07:52 UTC

“The Djinn is allowed to take certain actions only when it is requested to do so by the ruleset” <—This was supposed to say that “The Djinn is allowed to take certain actions only when it is requested that he do so by a wish.” Can this be chnged by proposal later, or is it a reason to re-propose? Either way, please read for any other errors.

Ienpw III:

12-11-2009 03:22:10 UTC

Uh… we’ve waited long enough.
Let’s call it a typo.

TrumanCapote:

12-11-2009 04:59:37 UTC

I’m not sure about all this:

“For all purposes except the actual effect of said action, the action is considered to have been performed, and any cost/penalty for performing the action is still assessed. I.E. If the action was a weekly action, it may not be performed again until a new week has begun.”

What happens when someone wishes to undo something done, say, two weeks ago?  Or what if that means another action that follows then becomes illegitimate?.

Unless I’m missing something, the whole possibility of undoing past actions is very messy.

Wakukee:

12-11-2009 05:02:23 UTC

Hmm. Good point. I also think I need to add a clause saying “If an Adventurer feels that a wish was denied for no valid reason, he can create a CFJ to have the wish be fulfilled any way.”

So, say, a limit of 24 hours on the action?

Darknight:

12-11-2009 05:13:51 UTC

imperial

Wakukee:

12-11-2009 05:15:27 UTC

(I’m going to s/k this before it passes, should it somehow do so. It is only still open so that I can hear and close all the holes in the proposal.)

Josh:

12-11-2009 09:38:30 UTC

for Most of the problems riased here can be fixed by another proposal before they become serious issues. I’d rather get things started.

Kevan:

12-11-2009 10:43:14 UTC

for Intricately explaining all of the Djinn’s rules seems a little dry and rules-lawyerly - there’s surely some mileage in making them a hazily-summarised secret which we have to figure out.

ais523:

12-11-2009 10:43:33 UTC

Consider carefully whether or not you’ll allow a wish that the Djinn idle. That could have interesting consequences, and it isn’t clear from the proposal above whether that would be accepted or not.

ais523:

12-11-2009 10:47:15 UTC

Also, I agree with Kevan to some extent here. (As for undoing past actions, what if I undo my casting of PROUST last dynasty? You should at least limit it to actions taken this dynasty…)

ais523:

12-11-2009 10:48:39 UTC

Also, that proposal can’t be adminned as passed. It attempts to set the Djinn’s Corruption to an illegal value, and actions that set gamestate variables to illegal values can’t be taken; as for some stupid reason this is /still/ not restricted to dynastic rules, it means that proposals which would cause that to happen can’t be adminned.

Apathetic Lizardman:

12-11-2009 11:31:41 UTC

Not true. If the proposal “Dji-Man” passes, the Djinn won’t count as an adventurer, therefore allowing any value.

Apathetic Lizardman:

12-11-2009 11:34:48 UTC

In addition, what if I wish that we (meaning every adventurer) never set you free in the first place?

Apathetic Lizardman:

12-11-2009 11:45:41 UTC

Why not just say that undoing past changes is impossible? It would be a lot easier than trying to account for every variable. That way, wishes have more consequence, and you would need to use another wish to fix your first wish, if possible.

Wakukee:

12-11-2009 15:00:51 UTC

against I think I have some fixes to make. s/k.