Proposal: Magical overload
Passed, nine to nuffin - Josh
Adminned at 04 Dec 2009 09:48:54 UTC
Add the following to the list of spells in rule 2.5.1 “Basic Spells”:
The spell “Throw it all in” has “POT” as its activation sequence. Its effect is “Set your Workbench to any string of four stable nondamaged runes”.
Let’s give people a rather explosive last-minute tactic they can use. Throw all the runes into the pot at once, and you get a temporary burst of magic, but then have to grind back up to the old length of your workbench; not recommended except in an emergency.