Quorume 9-0 -Darth
Adminned at 26 Aug 2009 15:21:32 UTC
Add a new rule called “Marauders”:
There are three types of Marauders: Fighters, Thieves, and Zombies.
Each day when a Marauding is Active, the Leader shall decrease the Food and Water by 2 times the number of Thieves.
Each day when a Marauding is Active, the Leader shall pick 1 Fallen Survivor for each Zombie. These Survivors become Infected.
As a daily action when a Marauding is Active, each non-Fallen Survivor may Fight one Marauder. When this happens, the Marauder ceases to exist. However, if the Marauder is not a Thief, the Survivor must make a Fitness Test. If the Fitness Test is Failed, the Survivor suffers damage.
Add a new subrule to Marauders, called “Maraudings”:
As a weekly action, if no Marauding is currently Active, the Leader may create a Marauding by making a Story Post with a title containing the text â€œ[MARAUDERS]â€. This Story Post is the Marauding, and is initially Active. The Marauding shall list all Marauders involved. If a Marauding has no Marauders, it ceases to be Active.