Proposal: Material Goods are Good Materials
Quorum of against votes—Rodlen
Adminned at 19 Nov 2008 16:38:14 UTC
Add a sub-rule “Hosts” to rule “Locations”:
If the text or name of a location contains the name of a Character, that Character is the Host of that Location (a Location may have multiple hosts if all of their names appear in that Location). The Narrator is always the Host of Nowhere. If a Character’s current location is one for which they are Host, that Character is said to be Home. Characters who are not at Home, are said to be Guests of the Location they are currently in.
Add a new rule “Goods and Clues”:
As a weekly action, a Character who is Home may craft a single Item, giving it a name, description and state. These names and descriptions have no direct effect on the gamestate. All Items crafted this way are stored in a wiki document page named “Goods and Clues”, under sections named after the Characters who crafted them. This implies that the Character is currently carrying any and all items listed under their section.
Proposals and other rules may also create Items. In this cases, those Items will be listed under the Narrator in the “Goods and Clues” wiki document unless their owner is specified. The Narrator however is never really carrying items. Instead, Items listed under the Narrator are effectively the property of no one. Jason Smith may carry items the way a Character does.
If the wiki page “Goods and Clues” exists, blank it.
Add the words “The name on the rusted signboard atop the place reads: Arthexis’ Fine Antique Shope” to the location named “Arth’s Antique Shop”.
In the future I plan for items to be dropped and picked, thus the state section. However, I found those rules a little complex for the time being and will leave them for a future proposal. Also I expect to create a special kind of item which is a “clue” that may have other benefits related to the plot.