Monday, April 05, 2010

Proposal: Oh wait I missed one

Adminned at 07 Apr 2010 09:16:16 UTC

Add the following to the list of jobs in rule 2.4:

* Hunter. A Colonist who has performed the Hunt task three times in one week may become a Hunter. A Hunter may Hunt even if another Colonist has hunted within the preceding 24 hours.

Timed out 9 votes to 5. Enacted by Kevan.

Comments

Kevan:

04-05-2010 09:16:03 UTC

for

SeerPenguin:

04-05-2010 09:18:06 UTC

imperial For now.

Possibly broken? After a while everyone could become hunter and we could get 80 food each day… (If we wanted)

Hyronious:

04-05-2010 09:32:52 UTC

for

Keba:

04-05-2010 10:39:48 UTC

@SeerPinguin: After a while, and “could”, yes. Note only two Colonists could become a Hunter in one week, so it take about “Quorum weeks” until everyone could be a Hunter. But if the Hunters use their Power, they will be the only Colonists who hunt.

I do not vote for now, because I don’t know whether “A Hunter may Hunt even if another Colonist has hunted within the preceding 24 hours.” means a Hunter has a restriction of “once within a 24 hour period.” ?

ais523:

04-05-2010 12:28:55 UTC

against because this strongly encourages Hunting three times exactly 24 hours apart, locking everyone else out, to become a Hunter.

Put:

04-05-2010 12:43:16 UTC

imperial

Hix:

04-05-2010 13:12:12 UTC

against

Keba:

04-05-2010 14:02:11 UTC

against per my last comment and ais

Tiberias:

04-05-2010 14:42:50 UTC

against

Roujo:

04-05-2010 15:16:02 UTC

against Per Keba and Ais

Klisz:

04-05-2010 16:22:16 UTC

imperial

SeerPenguin:

04-05-2010 18:42:11 UTC

[Keba] I was thinking that one person would hunt 3 times in a row, then let someone else hunt first the next day then hunt themselves until that person had the ability to become a Hunter and so on, either way, this has the potential of being wayy over powered, so against

Darknight:

04-05-2010 21:51:45 UTC

imperial

Josh:

04-06-2010 09:57:57 UTC

fwiw I don’t see ais’ or SeerPenguin’s complaints as a problem - if people want to lock down hunting, or if the player base wants to let the rest of the fortress go to rack and ruin in order to wipe out the local caribou, then that should be their choice (in the former case I think it would make a lot of sense for us to arrange matters so that anyone who wanted to be a hunter could have first dibs at hunting).

Keba’s point I accept is ambiguous but I would take the proposal as written to mean that Hunters hunt with the same restrictions as any other Colonist, except for the stated exception.

Kevan:

04-06-2010 10:29:56 UTC

for Seems fine from here.

Klisz:

04-06-2010 14:03:31 UTC

for  CoV per Josh.

Tiberias:

04-06-2010 17:54:28 UTC

imperial CoV

Purplebeard:

04-06-2010 18:07:51 UTC

for

ais523:

04-06-2010 22:47:26 UTC

@Josh: the point isn’t that locking down hunting is possible, it’s that it requires really crazy timing of actions. You’d have people scripting to manage to get in first 24 hours after the last event to avoid a lockdown.

Igthorn:

04-07-2010 05:42:09 UTC

for

Josh:

04-07-2010 06:01:27 UTC

@ais - I appreciate your challenge on things like scripting issues; because I have no idea how to do them, I never think of them while proposing. In this instance, though, it seems more like a square peg. Let’s say that Darth Cliche wants to be a hunter. Him being a hunter is good for the colony. If he then has to resort to scripting in order to become a hunter then that’s just bad management on our collective part; what we should be doing is collectively ensuring that the hunt action is reserved for him until he has performed it often enough to become a hunter.

In other words, I don’t see why people would script, when teamwork and good management can achieve the same desirable effect so much more satisfyingly.

Josh:

04-07-2010 06:02:54 UTC

I don’t know why I’m arguing; this seems to have 11 votes anyway.

Josh:

04-07-2010 06:03:30 UTC

Oh no wait only 10.

Kevan:

04-07-2010 08:37:27 UTC

Only nine, I accidentally voted twice. It times out in an hour, anyway.