Proposal: Operation Jr.
Reached quorum of AGAINST votes—Clucky
Adminned at 13 Jul 2012 00:20:28 UTC
Add the following to the list of Operations:
* Scoring Anomaly: The Machine spits out reams of ticker tape. Select one random Worker, that Worker gains 1 Reputation. Then from the remaining workers, select one random Worker, and that Worker loses 1 Reputation.
* Spellcasting Dragon: A glittery purple fire jets out of the Machine in opposite directions. All Machines on the same row as the Dragon Machine, and whose distance from the Dragon Machine is less than 3, become Repaired.
* Encouraging Weirdness: A mechanical cuckoo chimes, “Tea Time! Tea Time!” All Machines on the outer rows and columns of the Factory Floor rotate five spaces clockwise.
* Preventing Damage: The Machine churns out a large, machine-size bubble. Select one random Machine adjacent to the Preventing Machine to become Repaired, and add one Shield to that Machine. The next time that Machine would be set to Jammed or Broken, instead remove one Shield from that Machine.
*Chanting Disciple: The Machine produces warm light, clouds, and choral music. The Operator cannot take any more actions for the next 48 hours.

Comments
Clucky:
scoring anomaly is broken. just keep hitting it, eventually you’ll come out on top.
“all machines… become Repaired” would repair shrouded machines without naming them
how are shields tracked?
disciple was arguably illegally added and is also broken in that it doesn’t apply to only dynastic actions. so you can’t vote, or post, or even go idle.
moonroof:
Thanks for pointing out how to do shift change and unshrouding correctly, btw. I didn’t realize I was doing it wrong.
kops:
I like the idea of these though so will vote for if they are corrected.
Clucky:
re shift changes: note that the order is activate a machine, then pick a direction, then roll the dice for that direction. So you technically can see which machine you’ve activated before choosing to shift left.
Bucky:
quirck:
Kevan: