Wednesday, February 15, 2006

Proposal: P vs N vs Z vs C

Passed 11-0. Josh

Adminned at 17 Feb 2006 07:12:17 UTC

Add the following rule, entitled Zombies:

Any Swashbuckler in Davy Jones’ Locker may, once per day, roll a DICE6 in the GNDT. If the result plus the Swashbuckers’ GPS is equal to or greater than 6, then the Swashbucker may become a Zombie by adding ‘Zombie’ to their Motley. Zombies gain a permanent +2 bonus to their GPS. Zombies may move between Ashore and Davey Jones’ Locker at any time, may move from Ashore to the Inquisitor next time it is at Port, and may thereafter move as usual. This rule supercedes the clause in Rule 2.3 that states that players in Davy Jones’ Locker may not undertake any game actions.

Comments

Igthorn:

15-02-2006 18:36:07 UTC

imperial

Hix:

15-02-2006 21:37:41 UTC

imperial

Bucky:

15-02-2006 21:57:08 UTC

is their GPS fixed thereafter?  The proposal is not clear.  Also, why the GPS bonus?

Shadowclaw:

15-02-2006 22:00:33 UTC

imperial

Elias IX:

15-02-2006 23:26:40 UTC

for, but we should remove the GPS bonus.

The Lone Amigo:

16-02-2006 00:54:36 UTC

for

Yarr, I agree wi’ the Captain.

smith:

16-02-2006 05:13:52 UTC

imperial

Kevan: he/him

16-02-2006 07:11:53 UTC

for Zombies! Avast!

It be a bit strange that you can sell your Zombieness at port, but I suppose there’s no reason why anyone would be wanting to.

Rodney:

16-02-2006 16:12:58 UTC

for

predisastered:

16-02-2006 23:44:20 UTC

for

JelloGoesWiggle:

17-02-2006 00:09:01 UTC

for

Would the ‘Zombie’ motley be treated like an injury attained motley?