Proposal: Pimp My Shed
Timed out 12 votes to 0. Enacted by Kevan.
Adminned at 07 Mar 2010 14:50:02 UTC
Reword the second paragraph of Rule 2.4 (Workshops) to:-
At any time, a Commoner may attach an Invention they own to their Workshop, by updating the [[Inventions]] wiki page accordingly - Inventions which are attached to Workshops (and only those Inventions) must have “(attached to Workshop)” after their name.
In the list of Requirements for Workshop types, replace “must have” with “must have Inventions with”, and replace “This workshop requires a precision lens, a thermometer and fireproof walls.” with:-
The workshop must have Inventions with a precision lens, a thermometer and fireproof walls attached to it.
Replace “All commoners have at least one workshop, which can exist in various forms and have various characteristics. New Commoners start with one Junkyard workshop. ” with:-
All Commoners have a Workshop, which can exist in various forms and have various characteristics. New Commoners start with a Junkyard workshop.
Remove “The land upon which to build further additional Junkyard Workshops needs to be bought from the Mad Prince, who may chose when, how many, and at what price to sell at his own discretion.” and “/ Mad-Prince defined” from Rule 2.4.
Tidying up the slightly vague mechanic of Parts being attached directly to Workshops - it’s not clear exactly how they come into play, or whether Income is deducted. This makes it so that you can only attach completed and paid-for Inventions to your Workshop.
Also cutting the multiple Workshops, which seem like too much effort to track the details of right now - if I have two identical Dirigibles and attach an Electromagnetic Coil to one of them, it’s not clear how I’m supposed to track that (or how I’m able to use the Coil when I’m out flying the other one).