Saturday, December 26, 2009

Proposal: Proposal: Beam Me up Djinni

Times out and is failed 9-7 by Ienpw_III.

Adminned at 27 Dec 2009 23:48:26 UTC

If there exists a subrule of 2.6 called “Movement”, enact a new subrule of Rule 2.6, called “Teleportation”:

As a weekly action each Adventurer may change their location to any legal location defined by rule 2.6. When an adventurer uses this rule to change their location, their Power decreases by 3. If this decrease would cause their Power to become negative they cannot take this weekly action.

Allow folks stuck at the South pole to get out.

Comments

tecslicer:

12-26-2009 08:17:13 UTC

for

Kevan:

12-26-2009 09:06:35 UTC

for

There:

12-26-2009 09:25:56 UTC

for

Klisz:

12-26-2009 15:09:39 UTC

against  You didn’t do the flavor text properly.

Ienpw III:

12-26-2009 17:34:35 UTC

for It’s still flavor text.

alethiophile:

12-26-2009 19:31:12 UTC

against
The wording is odd, and anyway I’m planning on adding this as a Curses/Talismans ability, when I get around to proposing it. I think that’s a more natural method of setting up teleportation than a separate specific rule.

SingularByte:

12-26-2009 20:27:06 UTC

for

NoOneImportant:

12-26-2009 21:49:22 UTC

against

I think that there are better ways of solving this “problem”.

Ornithopter:

12-26-2009 23:49:32 UTC

against
per alethiophile, and I like the idea of following wikipedia links better than just going anywhere you feel like.

Darknight:

12-27-2009 02:36:44 UTC

against

Bucky:

12-27-2009 08:06:26 UTC

for

Oze:

12-27-2009 09:26:46 UTC

against

Nausved:

12-27-2009 13:51:02 UTC

against

spikebrennan:

12-27-2009 20:01:43 UTC

against

90000:

12-27-2009 21:25:33 UTC

against