Protosal: Win by not loosing
In Rule 1.9 entitled “Victory and Ascension” replace “If a Citizen (other than the High-Programmer) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.” with:
If a Citizen (other than the High-Programmer) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this. If the Ruleset explicitly states all Citizens except one may not achieve victory, that Citizen has achieved victory.
Any idea where to place this victory condition better than there?

Comments
Darknight:
lilomar:
Ienpw III:
Josh:
Idle against. If the ruleset implicitly implies that all Citizens except one cannot win then that’s one thing, but forcing the ruleset to explicitly state that those Citizens can’t win - which presumably requires a list of names - seems like it might well be scamtastic.
Kevan:
ais523:
Besides, the rule in Agora is almost entirely designed to be scammed; the only wins by Solitude in Agora were based on scamming the punishment rules, and activating a number of submarine agreements, such that many players were forced idle and many others were banned from winning temporarily because the rules had been glitched into punishing them for something they didn’t actually do wrong. I’m not entirely sure if we want a core rule based on one that was designed as a scam magnet.
flurie:
Wakukee: