Proposal: Move it or lose it
Times out 5-1—arth
Adminned at 24 Sep 2008 19:47:33 UTC
If the Proposal titled “More stats! More fun!” failed, this Proposal does nothing.
Create a new rule called “Moves”:
A Dragon may perform a move only while in battle and only during its turn. When the Dragon performs a move, the turn ends unless the attack specifies it otherwise. Each of the sub-rules to this rule defines one of the valid moves that a Dragon may perform. In this sub-rules, the Dragon performing the move is the attacker, and the other Dragon in the battle is the opponent.
When a rule says that a Dragon takes damage, it means that its Heartbeat becomes reduced by an ammount equal to that damage. If a Dragon is said to avoid damage, it means the avoided damage does not reduce its Heartbeat.
Create the following as sub-rules to rule “Moves”:
The attacker throws a swipe at its enemy with its powerful claws. Multiply the attacker’s Muscle by 2, then substract the opponent’s Scales. If the result is greater than zero, the attacker deals that much damage to the oponent.
The attacker bites its enemy with sharp fangs, inflicting a grievious wound. Roll 3DICEX where X is the attacker’s Muscle, then substract the opponent’s Scales. If the result greater than zero, the attacker deals that much damage to the opponent. If damage dealt with this move is more than the oponent’s Muscle, the turn does not end.
The attacker spits flames at the oponent, which not even a dragon’s hide can resist. Roll XDICE3 where X is the attackers Flame. The opponent takes that much damage. This move cannot be used on your following two turns.
The dragon begins to fly, making it easier to avoid enemy attacks. The attacker (the one performing this move) automatically avoids the next XDICE2 damage done to it during this battle, where X is its Wings at the time they performed this move.
Can only be performed if the attacker used Dragon Flight on its last turn. Roll 2DICEX where X is the Muscle and Wings of the attacker added together, and substract the Scales of the opponent. If the result is greater than zero, the opponent takes that much damage. If the opponent took no damage from this attack, the attacker skips its next turn.