Wednesday, October 21, 2020

Proposal: Red Coins on the Mosaic

Adminned at 23 Oct 2020 15:59:53 UTC

If the proposal here: https://blognomic.com/archive/get_your_skates_on_mate does not pass, this proposal does nothing

If the text

Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1. Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent

is found in the rule “The Mosaic” replace it with

Two Tiles are Diagonally Adjacent if their Columns and their Rows both differ by no more than 1 (a tile is Diagonally Adjacent to itself). Two Tiles are Strictly Diagonally Adjacent if they are Diagonally Adjacent but not Adjacent and not the same tile.

if not, add the above text to the end of the rule “The Mosaic”

Add the following to the list of Tile Actions

* Add a $ the Content of a Tile. Increase your Guilders by the number of $‘s found in the content of tiles diagonally adjacent to it.
* Pick a Tile. Increase your guilders by twice the number of $‘s found in the content of tiles diagonally adjacent to it. Remove all $‘s from the contents of tiles diagonally adjacent to it

self killed—Clucky

Comments

Bais:

21-10-2020 16:45:16 UTC

Wouldn’t it be clearer to use the terminology that two tiles are Neighbours, rather than Diagonally Adjacent?  As described here, Strictly Diagonally Adjacent is what I’d just refer to simply as Diagonally Adjacent.

Publius Scribonius Scholasticus: he/they

21-10-2020 16:59:10 UTC

I agree with Bais, but I think this is good enough

robotabc773: he/him

21-10-2020 20:40:45 UTC

I also agree with Bais, this seems like it could cause confusion.

Clucky: he/him

21-10-2020 21:57:05 UTC

we can adjust the terms later if needed

Josh: Observer he/they

22-10-2020 07:22:48 UTC

against I think we’re over-defining orthagonal and diagonal adjacency, which are terms with defined meanings anyway, and I think we can find something different in terms of ways to earn Guilders. It’s be nice to have something that operates on a different gameplay loop from painting tiles.

Clucky: he/him

22-10-2020 07:43:19 UTC

I’d rather not have too many different gameplay loops. Don’t want to over complicate things with a bunch of different systems people have to track. Might be good to separate actions with have a direct individual benefit from those that just have a communal benefit though otherwise why do the communal ones?

Kevan: he/him

22-10-2020 09:49:33 UTC

imperial I share Bais’s concerns, but am happy to keep the game moving.

Publius Scribonius Scholasticus: he/they

22-10-2020 10:37:18 UTC

imperial I agree with Bais’s concerns and Josh’s, but I think that separating gameplay loops probably ought to be its own proposal.

robotabc773: he/him

22-10-2020 15:40:33 UTC

imperial

Great_Guy96:

23-10-2020 00:46:12 UTC

imperial

Clucky: he/him

23-10-2020 05:43:34 UTC

feel a bit hesitant about a proposal that has no for votes other than my own. Do the new rules around how distance/adjacency are defined help alleviate some people’s concerns with this? Or are people still unsold on the root mechanics?

Kevan: he/him

23-10-2020 09:33:30 UTC

I’m fine with the core mechanic, I just feel like the adjacency definition could be better (and that the later proposal to define even more types of adjacency is worse).

Lulu: she/her

23-10-2020 12:54:33 UTC

against

Clucky: he/him

23-10-2020 15:05:36 UTC

against would rather have a proposal people actually want. can always come back to this concept later