Thursday, October 30, 2008

Proposal: Six isn’t much higher than Five, but Ten is

timed out, final vote 3-6—Yoda

Adminned at 01 Nov 2008 09:05:05 UTC

If the Proposal titled “Six isn’t much higher than Five” passed, reverse its effects.
In rule “Duels”, change

* If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If they have the same score, neither takes Damage.

to

* If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If the difference in that score (between both Combatants) is 3 or greater, that Clansman takes Crushing Damage instead. If both Combatants have the same score, neither takes Damage.

Comments

Kevan: he/him

30-10-2008 15:01:11 UTC

for Maybe a bit painful over a long fight, though. Perhaps only the first tie of a match should cause damage.

arthexis: he/him

30-10-2008 16:09:00 UTC

for

Yoda:

30-10-2008 18:54:03 UTC

imperial

Rodney:

30-10-2008 19:19:21 UTC

for

Tripwire:

30-10-2008 20:16:06 UTC

imperial

Bucky:

30-10-2008 20:24:01 UTC

against .  I don’t like how this gives a 9/9/9 Clansman an advantage over an 8/8/11 Clansman.  Perhaps if we had it deal no damage unless there’s a difference of at least 3, then that would be agreeable to most of us.

Hello Sailor:

30-10-2008 21:03:38 UTC

against

Clucky: he/him

30-10-2008 21:09:54 UTC

against The stats are supposed to break ties, right? But in this case, you might rather tie.

arthexis: he/him

31-10-2008 01:13:47 UTC

imperial CoV I agree with Bucky

Bucky:

31-10-2008 03:44:10 UTC

Actually, I take that back.  The difference-of-3 wouldn’t really change anything because it wouldn’t introduce any real asymmetry (which the random version does).