Proposal: So what’s your scandal
Passes 17-1-1, reaches Quorum. Enacted by Angry Grasshopper.
Adminned at 05 Feb 2007 23:11:19 UTC
“In this town, there’s no such thing as bad press.”
Add a new Dynastic rule, called “Gossip”, reading as follows:
Each Actor may be the subject of zero, one or two “Gossip Stories”. The Gossip Stories that each Actor is subject to will be tracked in two columns in a table on the GNDT, referred to as “Gossip Box 1” and “Gossip Box 2”. The first Gossip Story that an Actor becomes subject to will be indicated in Gossip Box 1, and the second Gossip Story that an Actor becomes subject to will be indicated in Gossip Box 2. However, if both Gossip Boxes for a particular Actor indicate active Gossip Stories and the Gossip Story indicated in that Actor’s Gossip Box 1 ceases to be active, then the Gossip Story indicated in that Actor’s Gossip Box 2 will be moved to Gossip Box 1. If a particular Actor is subject to fewer than two Gossip Stories at a given time, then that Actor’s Gossip Box 2, or both Gossip Boxes 1 and 2, as appropriate, will contain a null placeholder ” - “. If a particular Actor is subject to two Gossip Stories, and an event occurs that would cause the Actor to be subject to a new Gossip Story, then the Gossip Story indicated in that Actor’s Gossip Box 2 will be moved to Gossip Box 1, the Gossip Story thus displaced from Gossip Box 1 will cease to be active, and the new Gossip Story will be indicated in that Actor’s Gossip Box 2. A particular Gossip Story may be effective with respect to any number of Actors.
The available Gossip Stories are:
* Difficult Diva
* Drunk as a Lord
* Kicked Out of Rehab
* Caught With Pants Down
* Political Crank
* Been Caught Stealin’
* The Kid Is Not My Son
* It’s Not a Cult, It’s a Religion
* Ugly Divorce
* Just Plain Loony
The idea here is that events or circumstances might cause an Actor to become subject to particular Gossip Events, which could have positive or negative effects. Subsequent proposals can detail the manner in which Gossip Events become associated with particular Actors, the manner in which they can cease to be effective, and the specific effects that they have on other game mechanics.