Friday, November 05, 2010

Proposal: Spelling Lessons

Passes 15-1. —Brendan

Adminned at 05 Nov 2010 21:08:45 UTC

Add a new rule, “Grades”:-

Each Student has a Grade in each of the five main Subjects: Conjuration (CON), Divination (DIV), Necromancy (NEC), Herbcraft (HRB) and Sport (SPT). These are tracked in the GNDT. A Grade may be (in descending order) A+, A, B, C, D, E, F or Ungraded (”-”) and each Student’s Grade for each Subject starts as Ungraded.

Add a new rule, “Lessons”:-

As a daily Action, the Headmaster may call a Lesson by posting a blog entry with the subject “[SUBJECT] Lesson: [SPECIALISATION]”, where [SUBJECT] is a Subject, and [SPECIALISATION] is any word or phrase. If a Student has not yet commented on the post and is not Dead, that Student may choose to Study or Disrupt in this Lesson by posting a comment on this entry describing their behaviour:-

  • If a Student Studies in a Lesson, they may either set their Grade in that Lesson’s Subject to ‘C’, or increment their current Grade in that Lesson’s Subject.
  • If a Student Disrupts a Lesson, they may set their Grade in that Lesson’s Subject to ‘F’, and decrement the Grade in that Subject of every other Student who has already commented on the blog post (to a minimum of “E”).

Comments

Josh: Observer he/they

05-11-2010 10:43:48 UTC

imperial Hmm, clashing proposals.

I think they can be easily reconciled, and we used slightly different terminology in any case (“lessons” vs “classes”).

Ujalu, the unnecessary.:

05-11-2010 10:46:41 UTC

against

Roujo: he/him

05-11-2010 11:40:54 UTC

@Josh: How are they clashing? I don’t see it.

Also, if “Rotters and Floaters” passes, no student will be “Dead”, so Zombies and Ghost will be able to roam the classes. Which is awesome. =P

Greytyphoon:

05-11-2010 11:45:29 UTC

against If a Student Disrupts a Lesson, they may set their Grade in that Lesson’s Subject to ‘F’. They are not obliged to, which could lead to a disruptive student still having A+ at all time.
Also, since Disruptive students have an effect only on those who posted before they did, no one is going to be the first to comment, for fear of being disrupted.

Roujo: he/him

05-11-2010 11:52:27 UTC

Well, it’s still logical: if you set up some explosives in the back of the class, you won’t be surprised by the explosion so you can still work pretty well. The distraction means you can’t improve your grades, but you don’t have to flunk the class either.

Of course, if you disrupt the class using a live angry griffin, you might be in more trouble. =P

Kevan: he/him

05-11-2010 11:52:47 UTC

[Greytyphoon] But there’s also an “and” in there - if you don’t take the F, nobody gets demoted. (Both actions are “may”, just to stop anything confusingly illegal happening if someone makes a comment but forgets to update the GNDT.)

We definitely need more mechanics built around this (most critically a way to actually end lessons), but it seems okay as a starting point. If I start by Studying and everyone else Disrupts the class, I’ll have an E and they’ll all have Fs. I’ll be behind someone who joins the class later, but I’ll still be above the “Ungraded” I’d be at if I hadn’t done anything.

Josh: Observer he/they

05-11-2010 11:52:51 UTC

@ Roujo - it’s not a huge class, they just deal with the same concepts oddly. For instance, if it passes, Nomich would have nothing to do with Sporting ability, and having classes and lessons as separate and distinct game concepts that have no points of interaction is odd to say the least.

Josh: Observer he/they

05-11-2010 11:53:02 UTC

*clash

William:

05-11-2010 12:14:53 UTC

imperial

Roujo: he/him

05-11-2010 12:14:56 UTC

@Josh: Thanks!

There’s still Grey’s point that people might wait for a vouple of days before participating in a lesson, either upping their grade or downgrading everyone who posted before them. Plus, a player that joins two weeks from now could study/disrupt every lesson ever made - either getting really good grades or distributing crappy grades all around -, which is a bit counter-intuitive as the class would realistically have ended by then unless being able to attend 10 classes at the same time is a requirement for this school. (I assume we are still in the classes as we can be disrupted by students joining a week after.) (I know, I used “realistically” in a magic school theme. Hush.)

I think Lessons should have an end, after which actions can be acted on. For example, if you studied a Sport lesson that has now ended, you can either reset your grade to C or increment it. If you disrupted that same lesson, you can choose to get an F and downgrade everyone else by one. The thing is, players will probably wait until all the downgrades are done (when they have an E at worst) before giving themselves an upgrade (making their grade D) instead of going from C to B before the disruptive students’ actions are done, possibly getting them down to E. So downgrading players might wait for all the upgrades to be done before downgrading people. Which might end up in a long waiting game.

So maybe one should have priority over the other. That could work. Still, for this version of the proposal, I vote against.

Kevan: he/him

05-11-2010 12:43:33 UTC

[Roujo] All fair points, but isn’t Nomic about developing better versions of rules rather than better versions of proposals? Nothing breaks if this passes (and it’s unclear how bad it would be to set yourself up with an “F” in whatever our first lesson is) - it might just be me, but I’d rather everyone was playing on the scaffolding as it went up, than collaborating on one exhaustive proposal.

Josh: Observer he/they

05-11-2010 12:45:14 UTC

I agree with Kevan on that. I’ve always found it frustrating that people were more prepared to vote down a good proposal than let it pass and fix it.

Roujo: he/him

05-11-2010 12:53:36 UTC

@Josh & Kevan: True, true. Sorry, I didn’t think about the fact that, worst case, we can just study a class once this is fixed and bring our grade back to C. Thanks for the reminder!

for Long live Nomic.

Purplebeard:

05-11-2010 14:23:09 UTC

for

FuzzyLogic:

05-11-2010 14:34:26 UTC

imperial

Alecto:

05-11-2010 14:35:29 UTC

for

Brendan: he/him

05-11-2010 15:28:00 UTC

for

Thane Q:

05-11-2010 15:28:38 UTC

for I like this class schedule better.

Klisz:

05-11-2010 16:16:52 UTC

for

Ambisinister:

05-11-2010 16:44:27 UTC

for

Tuzgai:

05-11-2010 16:54:49 UTC

for

undef:

05-11-2010 20:42:39 UTC

for

Greytyphoon:

06-11-2010 00:42:17 UTC

for CoV

Darknight: he/him

06-11-2010 03:13:36 UTC

for