Proposal: Stop. Hammertime!
timed out, final vote 1-3-6—Yoda
Adminned at 31 Oct 2008 22:22:45 UTC
Part 1:
Add the following text to “List of Valid Items”
Hammer (abbreviation: “HA”).
The Hammer is a Weapon.
In a Duel:
* If the holder Uses the Hammer and the opponent Punches or Counters, the opponent takes Crushing Damage.
* If the holder Uses the Hammer and the opponent Kicks, the holder takes Damage
* If the holder Uses the Hammer and the opponent Grabs, then the Clan Lord who announced the duel shall, when adjudicating this Combat Move, roll 1DICEX with respect to each Combatant, where X is the Combatant’s Skill score. If the result of the roll for the holder is lower than the result of the roll for the opponent, then the Hammer is immediately removed from the holder’s inventory, the holder takes Damage, and if there are any remaining Combat Moves that have not yet been adjudicated where the holder had submitted a Combat Move of “Use the Hammer” (or the equivalent), those Combat Moves shall be treated as if they were “Grabs”, and at the end of the Duel, the opponent may add the Hammer to his own inventory. If the result of the roll for the opponent is lower than the result of the roll for the opponent, then the opponent takes Damage. If the rolls are tied then neither Combatant takes damage.
* If the holder Uses the Hammer and the opponent Uses a Weapon, the duel Combatant whose Strength and Skill reflexes have the lower sum takes Damage. If they have the same sum, neither takes Damage.
* The holder of the Hammer suffers a -2 penalty to Reflex as long as he holds the Hammer.
Part 2: (This part shall be enacted unless a majority of the valid final votes on this Proposal include the phrase “Don’t award the Hammer”).
Roll 1DICEX where X is the number of active Clansmen at the time of enactment of this Proposal. The Xth active Clansman listed in the GNDT at the time of enactment of this Proposal shall add the Hammer to his inventory.

Comments
Hello Sailor:
Bucky:
I won’t vote until I’ve heard everyone else’s opinion.
Yoda:
arthexis:
Ok, my thoughts: Its a good idea but very complex. Perhaps we first need to create a framework to generalize item actions, or otherwise all existing items will be as complex as this one.
Kevan:
Purplebeard:
Rodney:
spikebrennan:
I don’t think it’s really that complicated, and it’s intended to be balanced as well:
Hammer beats (x2) Punch
Kick beats Hammer
Grab results in a chance that the holder drops the hammer
Hammer vs. other weapon depends on a comparison of stats.
Hammer holder suffers a stat penalty.
Tripwire:
I don’t want to read through two weapon descriptions like this before dueling a heavily-armed opponent. Also, I’m not sure how the -2 Reflex is tracked. When you pick up the Hammer, do you also change your Reflex score, or do you just remember that you’ve got a Hammer and apply the penalty to every action involving Reflex?
Dustin:
Aemos:
arthexis:
Can we get bucky’s vote and get over this proposal?
Kevan:
Spike: I think that example shows that if we establish clear definitions of what “holder drops their weapon” means, we can make snappy, easy-to-understand weapon descriptions like that.
And actually, “suffers a -2 penalty to Reflex” is ambiguous, if you’re reproposing this. Do I lose 2 Reflex and get it back later, or would my Reflex stay at its normal value and just be treated as two less for anything that checked it?
arthexis:
I am gonna make a proposal to standarize duel related term, just wait until I get another proposal slot…