Monday, October 31, 2011

Proposal: The Government Can!

Times out at 10-4-3, is enacted. -coppro

Adminned at 01 Nov 2011 21:29:28 UTC

REPRESENTING: comex, ais523, Spitemaster

Add a new subrule to the rule ‘The Government’ entitled ‘Raising Taxes’ with the following text

The Government can, as a weekly action, Tax its citizens. When the Government Taxes its citizens, then for each Player, if that Player has fewer than 12 SP, the Government transfers one third of their SP, rounded up, to itself. If that Player has 12 or more SP, then the Government transfers one fourth of their SP, rounded up, to itself.

Add a new subrule to the rule ‘The Government’ entitled ‘Welfare State’ with the following text

The Government can, as a weekly action, Provide Welfare to its citizens. When the Government Provides Welfare to its citizens, each player with at least 2 but fewer than 9 SP receives 1 SP from the Government. If the Government does not have enough SP to give each Player their allotted amount, then no Player receives any and instead the Government Defaults.

Things the government can do.

Regressive taxation is so on-theme it hurts. And make sure you can afford welfare! Also a new hook for the Government Defaulting.

Comments

Murphy:

31-10-2011 03:25:02 UTC

for

Bucky:

31-10-2011 03:25:24 UTC

against  because of timing issues; it incentivizes putting off claiming SP until the last moment unless both actions have been taken this week.

omd:

31-10-2011 03:37:50 UTC

for

southpointingchariot:

31-10-2011 03:39:46 UTC

Why does Welfare have a floor?

Bucky:

31-10-2011 03:40:44 UTC

So that it doesn’t benefit the players who need it.

scshunt:

31-10-2011 03:49:30 UTC

^

Spitemaster:

31-10-2011 04:28:28 UTC

for lol

arthexis: he/him

31-10-2011 05:01:13 UTC

for

Prince Anduril:

31-10-2011 08:03:34 UTC

against

SingularByte: he/him

31-10-2011 08:46:24 UTC

for

ais523:

31-10-2011 10:15:59 UTC

for arrow I love the way that being richer means you get taxed less.

ChronosPhaenon:

31-10-2011 13:37:17 UTC

for genius

southpointingchariot:

31-10-2011 14:19:26 UTC

against It may be funny, but its a bad incentive structure… Basically encourages the few oligarchs to frequently hammer anyone else, preventing them from really playing. Again, may be humorous, but I think this will have a negative effect on the game.

ais523:

31-10-2011 16:03:03 UTC

@southpointingchariot: Dynasties end up very boring if there’s no real way to get an advantage. Having something to aim for is more interesting, and potentially makes it possible that someone will win other than via scam, or via a quorum of players letting them win.

Pavitra:

31-10-2011 16:24:53 UTC

arrow  against per southpointingchariot.

southpointingchariot:

31-10-2011 17:31:08 UTC

#ais an advantage is one thing, beating on struggling/uninvolved people is another. this is basically “if you’re winning, you’ll be winning more!” Doesn’t really add much.

scshunt:

31-10-2011 21:25:07 UTC

It’s once a week for a reason.

lazerchik:

01-11-2011 03:12:17 UTC

for

Darknight: he/him

01-11-2011 04:59:22 UTC

imperial

Ornithopter:

01-11-2011 05:41:11 UTC

for

eelpout:

01-11-2011 21:10:01 UTC

imperial

Doctor29:

02-11-2011 02:42:46 UTC

imperial welfare and taxes should be both or neither