Proposal: The Last Piece in the Combat Puzzle
Timed out and passed 7-0
Adminned at 27 Jul 2008 09:20:59 UTC
Add a new rule titled “Combat” with the following text:
As a daily action, an Adventurer who is part of a Party (the Attacker) may attack an NPC that that Party has encountered (the Defender) by making a comment to the Party Post to that effect. He shall then go on to make a DICEX DICEY roll in the GNDT, where X is one more than the Attacker’s Combat level and Y is the Defender’s Combat level. If the result of the first roll is strictly greater than that of the second roll, the attack hits and the Defender is hit for an amount of HP equal to 2DICEZ, where Z is the Attacker’s STR (or Magic level is the Attacker’s weapon has “Wand” or “Sceptre” in its name). If the Attacker does not have a weapon equipped, the amount of HP that the Defender is hit for is halved (rounding up) before any other effects are taken into account. If, after all effects have been taken into account, the Attacker will hit the Defender for less than 0 HP, the Attacker instead hits the Defender for 0 HP and if the Attacker also does not have a weapon equipped, the Attacker is hit for 1 HP.
NPCs may only attack Adventurers who are part of the Party that encountered it or other NPCs that have been encountered by the same Party that encountered it.
The exact numbers might need some tweaking, but this should be good for now… I hope.
Clucky: he/him
Instead of a clause to use “Wand” or “Sceptre”, why not let the weapons say ‘Use Magic’ or ‘Use Vor’.
Different weapons should be better at attack.
But I really can’t find anything super strong against this, so