Times out 9 votes FOR to 1 AGAINST. Enacted by Kevan.
Adminned at 26 Dec 2009 10:54:04 UTC
In Rule 2.6, reword the paragraph beginning “Each Adventurer has a “Location”” to:-
Each Adventurer has a â€œLocationâ€ , which is tracked in the GNDT. Locations are limited to real-life (i.e., not fictional or mythical), existent (as of the Reference Time) locations on Earth that have their own article in the Reference Source, and have a size or area, as specified in the Reference Source, of no more than one thousand square miles. For example, Independence Hall (United States), Elvisâ€™ Pink Cadillac, and New York City are all legitimate Locations; while Narnia, Heaven, Asia and the Library of Alexandria do not exist as legitimate Locations. If there is any dispute or controversy over whether an Adventurer’s Location is a legitimate Location, the Djinni may change that Location to any value.
Enact a new subrule of Rule 2.6, called “Movement”:-
If an Adventurer has no Location, they may set their Location to that of any other Adventurer.
As a daily action, an Adventurer may change their Location to any Location located within 100 miles of their current Location.
Simplifying the selection of initial Locations (players can just pick a copy of another player’s location rather than waiting for the Djinn), and giving people a way to move slowly under their own steam.
While I’m here, I’ll clean up the Location rule, change “contemporary” to “existent” and improve the examples, and cut down the controversy resolution to explicitly say that the Djinni can move people at will if a Location is disputed.