Tuesday, March 28, 2006

Proposal: The Store again

timed out, passed, 3 vs. 1; woo-hoo, my first passed proposal - i hope i did this right. - lars atomica

Adminned at 31 Mar 2006 00:07:56 UTC

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|1000:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|10: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.
|-50: The VIP abducts the Customer to Hell.  This may not be done by one Gostak more than Often. This is the act of selling your soul.

Bars spent in this manner are given to the Market.  Negative numbers indicate a refund.  A purchace fails if this would result in any Gostak or the Market having a negative amount of Bars. X must be positive in this rule.

Name the 19th Floor “Store”

add a subsection called “The Store” to the rule entitled “Architecture” with the following text:

Any Gostak (known as the Customer for the purposes of this rule)  at the Store who has enough Bars may pay the listed price to acheive the following effects:

|1000:Customer acheives victory.
|2X: Add X to the Structural Integrity of a Floor.
|10: Increase the mood of any Gostak by one value.
|10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.
|-50: The VIP abducts the Customer to Hell.  This may not be done by one Gostak more than Often. This is the act of selling your soul.

Bars spent in this manner are given to the Market.  Negative numbers indicate a refund.  A purchace fails if this would result in any Gostak or the Market having a negative amount of Bars. X must be positive in this rule.

If the Proposal titled “Really big tree” failed, set the Structural Integrety of each Floor besides Hell to 10*n, where n is the number of that Floor.

Comments

Josh:

03-29-2006 07:08:47 UTC

for

Rodney:

03-29-2006 23:48:09 UTC

for

smith:

03-30-2006 04:03:44 UTC

against I haven’t seen how the market works, so I don’t know how easy or hard it is to get |1000 and achieve victory. I think we should start with non-victory purchasable items, first.