Well, as you can see from my first proposal suggestion, I’m suggesting a Core Rules / Nomic metadynasty; it would be interesting to see how BlogNomic copes with a more traditionally nomicy style of gameplay, just for the one dynasty, and a metadynasty is the perfect time to do that IMO.
"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."
Comments
ais523:
Well, as you can see from my first proposal suggestion, I’m suggesting a Core Rules / Nomic metadynasty; it would be interesting to see how BlogNomic copes with a more traditionally nomicy style of gameplay, just for the one dynasty, and a metadynasty is the perfect time to do that IMO.
spikebrennan:
Roman Empire.
Afterlife: souls, heaven, hell, karma, limbo.
spikebrennan:
http://en.wikipedia.org/wiki/Wikipedia:Unusual_articles
The Middle Ages (Holy Roman Emperor, heresies, plagues, feudalism, dynastic marriage)
Something that involves the “moving around a map” dynamic from http://blognomic.com/wiki/index.php?title=The_First_Dynasty_of_Amnistar