Proposal: They’re Givin’ None Away
Self-killed. -Ornithopter
Adminned at 15 Dec 2009 01:30:22 UTC
Rename Rule 2.3 “Power and Corruption” to “Power, Wealth, and Corruption” and replace it with the following text:
Each Adventurer (as well as the Djinni) has a value for Power, for Wealth, and for Corruption, each of which is Tracked in the GNDT. Each Adventurer begins with 0 Corruption, 3 Power, and 100 Wealth. The Djinni starts with 666 Corruption, ∞ (infinite) Power, and 0 Wealth. An Adventurer’s Power, Wealth, or Corruption may never be less than 0, and their Power may never be more than 18. If an action would normally make an adventurer’s Power, Wealth, or Corruption less than 0, it cannot be taken. If an action would normally make an adventurer’s Power greater than 18, his Corruption is instead increased by 2, and his Power remains (or is increased to) 18.
Adventurers may, as a daily action, do any one of the following:
*reduce their Power by 1 and raise their Wealth by 1000
*reduce their Wealth by 1000 and raise their Power by 1
*raise their Wealth by 10*(their Power)
Add the following to the end of the first bulleted list of Rule 2.2 “Wish Fulfillment”:
*Change any Adventurer’s Wealth to any legal value for that player.
Set the Djinni’s Wealth to 0, and all Adventurers’ Wealth to 100.
Ornithopter:
Oh, right. I forgot it uses the time you opened the window instead of the time you hit “publish”.