Wednesday, May 12, 2021

/var/log/dynasty

Opening a log file for post-dynastic discussion.

Comments

Kevan: he/him

12-05-2021 08:20:23 UTC

Good to see some traitoring. I’d priced it in into the escape plan, under the pressure that other players could be teaming up in a similar speed and direction, and (more compellingly) that lead player Clucky would just pair up with someone else if I declined an alliance. Proposing any countermeasures to the narrow chance of being traitored didn’t seem worth the large “hi, I’ve teamed up with someone” flag it would raise, but I was probably playing over-cautiously, as usual. (I was loathe to even fix the bug in IMPERSONATE, in case it would give away that I was planning to use the action soon.)

I really liked the image-search mechanic, particularly having to juggle things around to get every effect I wanted with the minimum of resets. Was fun to notice minor details in pictures that I’d never seen before but were the exact thing I needed, and having seen season one of Westworld, this image was a good (if not very useful) one to be dealt.

Also +1 for a dynasty’s gameplay metaphors being strong enough that if we’d thought about it, Clucky and I should have realised that relocating the Head Desk to the Rooftop shouldn’t be possible while the roof door was locked. It did feel like a nice little world simulation, there - it was satisfying to be able to safely lock the humans out of my Server Room when I knew it was secure.

Josh: Observer he/they

12-05-2021 08:59:48 UTC

I regret not having been able to participate fully in this dynasty; it looked very interesting.

lemon: she/her

12-05-2021 22:31:39 UTC

it ended sooner than i expected, but overall im v happy with how it turned out!! i enjoyed seeing what everybody did with their world data :0

if there was one mechanic i feel was underutilized, it was data stores? we were coming up w/ lots of uses for them towards the end but they didn’t contribute *much* to the end result of things