Wednesday, August 18, 2010

Proposal: Waking up in the morning with a hangover

Times out and passes 7-6. -coppro

Adminned at 19 Aug 2010 22:13:34 UTC

Change the text in rule 2.3 “Drunkenness” from

As long as their AC is greater than 0, each Earthling (and the Professor) may decrease their own AC by 1 as a weekly action. As long as their AC is lower than 5, each Earthling (and the Professor) may increase their own AC by 1 as a weekly action.

to

At the beginning of each week each Earthling’s AC is decreased by 1, as long as their AC is greater than 0. As long as their AC is lower than 5, each Earthling may increase their own AC by 1 as a weekly action.

Add the following text to the end of rule 2.3 “Drunkenness”

When an Earthling is Drunk, they are considered to be one level lower in each Skill, minimum 0, for the purposes of other rules.

Also change all instances of the word Drunk to Inebriated.

 

Professor, I’ve always found that I become sober over time with out any effort of my own. Why is that?

Also while I am drunk I can’t seem to do things very well.

Comments

scshunt:

18-08-2010 03:37:18 UTC

for

lilomar:

18-08-2010 03:38:58 UTC

imperial

Clucky: he/him

18-08-2010 04:38:21 UTC

for

Darknight: he/him

18-08-2010 05:12:28 UTC

for

Josh: Observer he/they

18-08-2010 06:20:19 UTC

“At the beginning of each week each Earthling’s AC is decreased by 1” - who does that? What happens if an Earthling doesn’t do it themselves?

against

scshunt:

18-08-2010 06:24:17 UTC

Josh: It happens automatically; it updates the gamestate directly and presumably any Earthling passing along should be kind enough to update the GNDT. I don’t know if BN has a history of this sort of thing, but Agora does and we certainly haven’t had issue with it.

Josh: Observer he/they

18-08-2010 06:25:44 UTC

BN does have a history with this sort of thing, yes. While the gamestate does update automatically, experience shows that passing Earthlings tend not to update the GNDT unless the ruleset obliges them to.

Kevan: he/him

18-08-2010 08:26:21 UTC

against Per Josh. It saves hassle if we define how a mechanic happens and what happens if we forget to do it. Otherwise we have to CfJ our way out of a great big mess of illegal gamestate, when a couple of players absent-mindedly perform a bunch of game actions without realising that Drunkeness hadn’t been updated in the GNDT.

Bucky:

18-08-2010 08:33:42 UTC

imperial

Spitemaster:

18-08-2010 16:37:32 UTC

imperial

Jumblin McGrumblin:

18-08-2010 18:12:42 UTC

against Per Josh.

glopso:

19-08-2010 00:00:46 UTC

against per previous people, and how do you get AC above 1 if you get it lowered every week?

Qwazukee:

19-08-2010 19:33:47 UTC

against

Rodney:

19-08-2010 21:33:06 UTC

against

Galdyn:

20-08-2010 05:09:12 UTC

@glopso you can raise your AC with coppro’s prop.

Also I currently do not know of a way to automatically make gamestate change when something triggers it. This is what I am trying to do and think should be done, if you know how to do that i would love to hear it.