Wednesday, February 07, 2007

Proposal: You have to let it linger

Failed 16-1. Josh

Adminned at 09 Feb 2007 07:12:11 UTC

Add to the first part of the Glossary:

* All changes to the Ruleset and/or Gamestate mandated by a Proposal shall have effect simultaneously at the time of its enactment. Any change mandated by a Proposal which would linger for later triggering is void, unless it is made part of the Ruleset.

Just clarifying things

Comments

Hix:

07-02-2007 19:41:18 UTC

against A Proposal can do ANYTHING.

ChronosPhaenon:

07-02-2007 19:51:29 UTC

No, it can’t. For an example, it can’t alter the rules applying to its own amendment.

ChronosPhaenon:

07-02-2007 19:59:09 UTC

I mean its own enactment.

spikebrennan:

07-02-2007 20:03:51 UTC

against  Why is this a good idea?

ChronosPhaenon:

07-02-2007 20:05:36 UTC

Because it let explicitly to know that a Proposal will not have lingering effects.

Hix:

07-02-2007 20:14:06 UTC

That much is obvious, Chronos.  But why is _that_ a good idea?  I agree that sometimes it is sloppy proposal writing to not add stuff to the ruleset, and I usually find myself voting against such proposals.  But if a Proposal gets enough support to be enacted, why shouldn’t it be allowed to have a future effect?

As for my first comment, forgive me for stating my moral opinion as fact (although, to be honest, I am not convinced that there is anything that a carefully crafted proposal cannot do to the game).  I merely meant that a Proposal _should_ be able to do anything.

alethiophile:

07-02-2007 20:23:16 UTC

against I would vote for a clause saying that a proposal can’t have effects past its Dynasty.

snowballinhell7001:

07-02-2007 20:39:43 UTC

against

Elias IX:

07-02-2007 21:23:56 UTC

against

Angry Grasshopper:

07-02-2007 21:24:34 UTC

for

Are you saying cheese isn’t awesome anymore?

Angry Grasshopper:

07-02-2007 21:25:04 UTC

Confound it!

against

Josh: Observer he/they

07-02-2007 21:46:18 UTC

against We’re all intelligent people, I’m sure we can cope with the status quo.

ChinDoGu:

07-02-2007 21:49:26 UTC

against

Kevan: he/him

07-02-2007 21:54:32 UTC

against This would snag on any proposal that made multiple changes which had to be enacted in order.

Rules 1.2 and 1.5 could maybe use some tweaking to clarify that a Proposal should affect Ruleset or Gamestate and then die, but this isn’t the way to go. (Which could also subsume the first bullet point of the Glossary. The Glossary’s been a mess for far too long.)

Edometheus:

07-02-2007 22:52:57 UTC

against

Tiberias:

08-02-2007 01:45:01 UTC

against

Doodle:

08-02-2007 02:55:44 UTC

against

Cosmologicon:

08-02-2007 17:35:15 UTC

against

Amnistar: he/him

09-02-2007 00:17:31 UTC

against

viewtyjoe:

09-02-2007 03:12:37 UTC

against

Excalabur:

09-02-2007 06:28:37 UTC

against Cheese is awesome.