Monday, May 21, 2012

Cycle 20 Resolution and Courthouse

Cpt_Koen now has 45 Credits and 1 Marine
Clucky influences the Rebels with 4 Credits and now has 4 Credits, 3 Marines, and 28 Power
Galatea influences the Reactor with 6 Credits and the Black Market with 20 Credits and now has 22 Credits and 6 Marines
Josh influences the Bank with 4 Credits and now has 33 Credits
Kevan influences the Council with 1 Marine and 2 Credits and now has 51 Credits, 4 Marines, 15 Power, and 1 Councilman
Murphy now has 102 Credits
Yonah influences the Legion with 2 Credits, the Slave Pits with 1 Marine, the Courthouse with 11 Credits, the Public with 4 Marines, the Watchtower with 11 Credits, and Pygmalion with 11 Credits, and now has 15 Credits, 1 Marine, and 14 Power.

Courthouse:
Mine: Yonah
Public: Clucky
Fleet: Kevan

The Mine and Fleet were powered but not influenced

Saturday, May 19, 2012

Why was Amnesty added to the ruleset?

The proposal that added it only triggered if Manifest Dynasty passed. It didn’t. (Also this one with the same name didn’t either: http://blognomic.com/archive/manifest_destiny/)

That rule should’ve never been added, Josh should’ve never been able to lose his councilman. I’ve reverted the change.

All quiet on the Patrick estate

Quorum remains 5.

Cycle 19 Resolution and Courthouse

Cpt_Koen now has 32 Credits, 2 Marines, and 4 Councilmen
Clucky influences the Mine with 2 Marines, the Watchtower with 3 Credits, and the Mob with 3 Credits (hitting Cpt_Koen) and now has 5 Credits, 2 Marines, and 27 Power.
Galatea now has 71 Credits
Josh influences the Council with 7 Credits, the Legion with 19 Credits, the Bank with 4 Credits,and the Courthouse with 7 Credits, and now has 21 Credits, 1 Marine, and 28 Power
Kevan influences the Fleet via the Fleet, and now has 44 Credits
Murphy now has 89 Credits
Patrick now has 77 Credits
Yonah influences the Slave Pits with 1 Marine, the Black Market with 1 Marine and 2 Credits, and Pygmalion with 6 Credits, and now has 42 Credits, 5 Marines, and 9 Power

Courthouse:
Mine: Kevan
Legion: Patrick
Black Market: Murphy
Public: Clucky
Mob: Koen
Fleet: Yonah

I had attempted to make sure there were no time zone issues - but I guess here we go.
The Reactor and Rebels were Powered but not influenced.

Thursday, May 17, 2012

Proposal: Early Warning System

Timed out and failed, 5-1. Josh

Adminned at 19 May 2012 17:22:19 UTC

In the ‘Cycles’ rule add the following text:

The Net will post a reminder two (2) hours before the aforementioned one-hour window.

This will help players from around the world who may forget that the times are UTC.

Hello BlogNomic

I’ve joined today and plan to leave my mark ;-)

Wednesday, May 16, 2012

Shenanigans

Why did the Net delete the rule “Cycle Resolutions” and replace it with a redundant institution list?

Tuesday, May 15, 2012

Proposal: Sniper Rifles

Timed out and passed, 4-1 with 2 unresolved DEFs. Josh

Adminned at 17 May 2012 15:03:17 UTC

In the rule “Institutions”, replace the effect of The Mob with:-

When specifying Directions to the Net, a Player may nominate a Player to be Hit, optionally specifying either a Military or Civilian Target. When a Player influences The Mob, the Player they nominated to be Hit loses either 1 Marine (if a Military Target was specified) or 1 Councilman (for a Civilian or unspecified Target) at the end of the resolution for that cycle, after any costs associated to directing resources have been paid.

If the Mob becomes Unpowered as a result of this change, make it Powered.

Merging the rejected Allez Mut into a more versatile Mob. Not unpowering it, since it’s only making the Mob more powerful.

Proposal: Diet Riot

Reached quorum, 5-0. Josh

Adminned at 17 May 2012 15:00:34 UTC

In the rule “Institutions”, replace “Immediately before Player would Influence an Institution that is the target of Slave Riots, 1 Marine or 5 Credits (taking whichever penalty corresponds to the resource allocated to the institution) is lost from their resources and removed from their allocation. If, subsequently, they no longer have sufficient resources allocated to that Institution for that cycle to Influence it, then the Institution is uninfluenced and remains the target of Slave Riots, but if they still have sufficient resources allocated to Influence the Institution then it is Influenced as normal and the Slave Riots are dispersed.” with:-

If a Player would influence an Institution that is the target of Slave Riots, and if they directed fewer than 6 Credits and fewer than 2 Marines at it, then the Institution is not Influenced, the Player loses all Resources they Directed at it that Cycle, the Institution is no longer the target of Slave Riots, and the Net must announce this event to all Players.

Attempting to simplify the Slave Riot effect. The “if you only bid a little more than second-place then nobody wins” mechanic possibly adds too much complexity, for the sake of an unpredictable edge case.

Would also be easier to follow what was going on if the Net were required to tell us when the Slave Riots had an effect.

Tuesday, May 15, 2012

Proposal: Et tu

Timed out and passed, 4-1. Josh

Adminned at 17 May 2012 14:59:28 UTC

If Proposal: Manifest Destiny passed, add the following as a new rule to the ruleset, entitled Amnesty:

In their directions for the cycle ending May 18th, Players may specify a number of Councilmen that they possess to be subject to a Councilmen Amnesty. When that cycle is resolved, each player loses that number of Councilmen and gains an amount of credits equal to the total number of Councilmen sacrificed by all players as part of this Amnesty for each Councilmen they lost in this way.

Proposal: Should probably fix this now

Reaches quorum and passes, 5-0. Josh

Adminned at 17 May 2012 06:02:27 UTC

In the Institution called “The Public” replace

In addition, during the next cycle, they may once send the Net a message containing the word CONTROL, in all caps, listing X Institutions

with

In addition, during the next cycle, they may once send the Net a message containing the word CONTROL, in all caps, listing X distinct Powered Institutions

The distinct probably isn’t necessary and I think if anyone tried to pull a “list the same instiution five times” schtick it wouldn’t pass, but if we’re changing it might as well stop them from even trying.

Currently you only need five guesses to be right. If someone else idles it’ll drop to four. Get the fleet, wait for one to be unpowered by the reactor, edit one and you’re down to needing one guess to be right in order to get a sizeable power bonus.

Cycle 18 Resolution and Watchtower

Cpt_Koen influences the Legion with 10 Credits and the Rebels with 5 Credits and now has 10 Credits, 2 Marines, and 21 Power
Clucky influences the Mine with 2 Marines and the Mob (hitting Cpt_Koen) with 3 Credits and now has 9 Credits, 4 Marines, and 20 Power
Galatea now has 59 Credits
Josh influences the Council with 7 Credits, the Courthouse with 7 Credits, and the Bank with 4 Credits, and now has 48 Credits and 26 Power
Kevan influences the Black Market with 15 Credits and the Fleet with 1 Marine and 3 Credits and now has 31 Credits and 5 Marines
Murphy now has 77 Credits
Patrick now has 65 Credits
Yonah now has 59 Credits

Watchtower:

The Slave Pits, Reactor, Public, Watchtower, and Pygmalion were powered but not influences. The Slave Pits and Public were not directed at.

Sunday, May 13, 2012

Proposal: Manifest Destiny

Timed out. Fails 3-3—Clucky

Adminned at 15 May 2012 18:18:26 UTC

In the rule entitled “Cycle Resolution”, replace the following text:

where Y is equal to the total amount of Power owned by all other players combined,

With the following:

where Y is equal to the Power of the player (or players, if they are tied) with the greatest Power valiue immediately prior to this bonus being calculated,

At the moment the gap in power between the players is so small, the bonus as it stands is worth a massive amount, and with Proposal: Al-shaab yurid isqat looking likely to pass that means that the first player to influence the Public will likely win. This keeps the bonus and ensures that it will be meaningful (at present this bonus is worth 3 Power) but not game-overturningly so.

Saturday, May 12, 2012

Proposal: Dyslexia

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 15 May 2012 08:30:45 UTC

Throughout the ruleset, wherever the text

X is to the number of active players

appears, replace it with

X is equal to the number of active players

fixing typo noted in previous proposal.

Proposal: Al-shaab yurid isqat

Timed out and enacted, 4-3. Josh

Adminned at 14 May 2012 23:25:36 UTC

In the rule “cycle resolution”, replace the text

If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, or if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.

with

If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, then the player who influenced the Public gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players, and this Cycle is the final Cycle of the Dynasty.

Then, if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.

Right now the only people who could possibly be motivated to go for the public are the power leader and the council leader. This opens the floor to the runners-up, encouraging more aggressive guessing.

Saturday, May 12, 2012

Cycle 17 Resolution

Cpt_Koen now has 20 Credits
Clucky influences the Black Market with 1 Marine and 15 Credits and now has 8 Credits and 6 Marines
Galatea now has 47 Credits
Josh influences the Mine with 1 Marine and 15 Credits, the Council with 7 Credits, and the Reactor with 4 Credits, and now has 58 Credits, 0 Marines, and 24 Power
Kevan influences the Legion with 8 Credits and now has 84 Credits and 1 Marine
Murphy now has 65 Credits
Patrick now has 53 Credits
Yonah now has 47 Credits

Watchtower:

The Slave Pits, Public, Rebels, Watchtower, Pygmalion, Mob, and Fleet were powered but not influenced.