Species Compendium

From BlogNomic Wiki

Table of contents

1 Wanderer

  • Attack: 5
  • Health: 4
  • Cost: 3
  • Behaviour: Moves to a random adjacent square.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

2 Zoombie

  • Attack: 7
  • Health: 2
  • Cost: 5
  • Behaviour: Moves three squares downward.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

3 Ghoul

  • Attack: 8
  • Health: 4
  • Cost: 10
  • Behaviour: Moves a square to the left.

4 Bombie

  • Attack: 0
  • Health: 2
  • Cost: 15
  • Behaviour: Moves at most three squares to the left until it is in a square with any object or zombie other than itself, then explodes. Whenever a Bombie attacks, it explodes instead.

5 Carcass

  • Attack: 6
  • Health: 3
  • Cost: 10
  • Behaviour: moves to an adjacent Square of the choice of the Farmer who caused this Zombie to Shamble.

6 Infestor

  • Attack: 7
  • Health: 3
  • Cost: 15
  • Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
  • Powers: Whenever it would destroy a Crop, instead that Crop becomes a Weed. Infestors ignore Weeds when Shambling.

7 Psychic Zombie

  • Attack: 0
  • Health: 5
  • Cost: 10
  • Behavior: If one exists, attacks the rightmost crop in its current row. Otherwise, moves one square to the left. Ignores sheds when shambling.
  • Powers: After attacking a crop, its attack is raised by 1.