Wednesday, February 11, 2009

Proposal: Be carefull where you throw’em

Qourumed after 12 hours

It is important to maintain an accurate understand oh how much damage impropoer proposals are causing in the War.

That is All.

General Amnistar

Adminned at 12 Feb 2009 13:35:10 UTC

Create a new rule called “Collateral Damage”:

There is an integer named “Collateral Damage” which is part of the Gamestate and whose value shall be tracked on the Sidebar.
Whenever the General vetoes a Proposal, the Collateral Damage increases by an amount equal to the number of Against votes on that Proposal.

Set the Collateral Damage to zero.

Comments

Amnistar:

02-11-2009 23:25:15 UTC

for I like it.

arthexis:

02-11-2009 23:28:12 UTC

BTW, remember that I am only meaning to count valid votes (invalid votes are not votes at all)

Wooden Squid:

02-11-2009 23:34:26 UTC

for keep those ‘nades in check

Rodlen:

02-11-2009 23:34:38 UTC

for

Darknight:

02-11-2009 23:52:46 UTC

for Make me wonder if this is for fun or has a hidden use.

Klisz:

02-11-2009 23:53:20 UTC

imperial  since it doesn’t do anything.

Devenger:

02-11-2009 23:57:26 UTC

for eh heh heh

Qwazukee:

02-11-2009 23:58:16 UTC

imperial

Sparrow:

02-12-2009 00:09:07 UTC

for

Clucky:

02-12-2009 02:19:15 UTC

for

Elias IX:

02-12-2009 04:38:27 UTC

for

8 for, 0 against, 2 deferential-turned-for

running vote tally: 10-0

Kevan:

02-12-2009 10:57:00 UTC

imperial If the General is willing to update the sidebar every time he uses a veto. I can’t really see this going anywhere unscammable, though.

SingularByte:

02-12-2009 10:59:20 UTC

for

ais523:

02-12-2009 14:45:19 UTC

for If there is a hidden scam, I’ll just try to spot it before everyone else. If there isn’t, we may try to make it into something useful.