Thursday, September 05, 2013

Proposal: Master Of Your Domain

Quorums 9-0. — Quirck

Adminned at 06 Sep 2013 01:48:09 UTC

Create a new rule, “Energy”:

Each Apprentice has an amount of Energy, tracked in the GNDT. New Apprentices start with 5 Energy.

Create a new rule, “Domains”:

Each Apprentice has an amount of Mastery in each Domain. An Apprentice’s Mastery is tracked in the GDNT under “Mastery”: for each Apprentice, each Domain with nonzero Mastery is represented in the GNDT by the first letter of that Domain, preceded by the amount (Level) of Mastery they have in that Domain (e.g. an Apprentice with 3 Mastery in Fire and 2 Mastery in Arcane would have 3F2A in their Mastery cell). Apprentices start with no Mastery in any Domain.

The Domains are:

* Fire - Element of chaos and destruction.
* Water - Element of protection and change.
* Nature - Element of growth and physical force.
* Time - The skill to hasten, pause or even reverse the passage of time.
* Arcane - Difficult to master, Arcane magic enables one to tinker with the strands of magic itself.

Set each Apprentice’s Energy to 5. Set the Wizard’s Energy to 25 and their Mastery to 5F5W5N5A.

Just a quick framework to get us going. Spells are up next.

Comments

Kevan:

09-05-2013 15:49:41 UTC

for

quirck:

09-05-2013 15:52:10 UTC

for

Sphinx:

09-05-2013 15:54:07 UTC

for

Clucky:

09-05-2013 16:55:55 UTC

no time for you?

for

aelthwin:

09-05-2013 17:00:12 UTC

for

Zefareu:

09-05-2013 22:54:06 UTC

for

Spitemaster:

09-06-2013 00:38:44 UTC

for

Larrytheturtle:

09-06-2013 01:28:32 UTC

for