Saturday, October 29, 2011

Proposal: Proposal that attempts to create a Weekly grinding action and is met with moderate resistance

S-Ked by Arhexis. Dead Body Collection Service ON BEHALF OF Arthexis. ~~Chronos Phaenon

Adminned at 30 Oct 2011 13:13:42 UTC

REPRESENTING: Amnistar, Pavitra, spitemaster, arthexis, lazerchik

Create a new rule “Weekly Productivity Report”:

In today’s economy, it is vital for patrons to take fast decisions (at least once a week). In order to competitively increase every Player’s chance to take the money and run, each Player that Employs three or more other Players may, as a weekly action, produce a Weekly Productivity Report. The player that authors this Report is known as the Analyst.

The Report is a story post with a title that begins with “[Report]” and describes the Employees’ productivity and future earning projections. The Analyst must include a tally where they recount the number of times each of their Employees has created a Proposal that has been enacted during the last week. Their Employee that created the most Proposals enacted during that week shall also be named Employee of the Week (if there is more than one Employee tied for the position, the Analyst chooses one of them). Then, the Analyst rolls XDICE6 in the GNDT, where X is the previously tallied number. Divide the roll total by their total number of Employees and round up to the nearest integer; the Analyst is eligible for a number of SP equal to this result. The Employee of the Week is eligible to 1 SP.

I think the Employment rule should be modified so that by definition, Employees of your Employees are also your employees. Maybe define “Resources” as the set of all those players? I was also thinking about adding a rule to delegate the job of Analyst to one of your Employees, but didn’t want to over-complicate this one. Currently the amount of SP granted decreases the more employees your have, to simulate how a bloated organization is less productive than a small agile one that churns out lots of good Proposals.

Comments

ChronosPhaenon:

29-10-2011 16:49:11 UTC

against I’m not against Weekly grind per se, but this one is too complicated. Its conditions (tally of enacted proposals, etc) are also too hard to verify.

Amnistar: he/him

29-10-2011 17:04:23 UTC

for Because 1.) I am one of the few people currently employing 3 others. 2.) My name is mentioned and I like SP.

Elias IX:

29-10-2011 17:13:07 UTC

against

arthexis: he/him

29-10-2011 17:23:18 UTC

The fact that it is complex means that it is not your regular grinding action, so there’s some challenge. This will only be done by people interested in managing several employees and get SP that way, and wouldn’t be hard to pull out if they work organized (which is part of the intention).

southpointingchariot:

29-10-2011 17:54:44 UTC

for

Bucky:

29-10-2011 17:57:26 UTC

against

Shadowclaw:

29-10-2011 18:09:37 UTC

against

ais523:

29-10-2011 18:13:56 UTC

against Standard technique for trying to win a dynasty is to add a grind mechanic which is boring, and fiddly enough that most people will be turned off from trying. Then, most people will end up either idling out, or having no real chance of winning. I fear that all this will be pretty uninteresting for all but a few players.

SingularByte: he/him

29-10-2011 18:31:26 UTC

against

Pavitra:

29-10-2011 18:43:15 UTC

for

scshunt:

29-10-2011 18:46:31 UTC

against

Ornithopter:

29-10-2011 23:45:02 UTC

against Per Amnistar.

Spitemaster:

30-10-2011 02:04:28 UTC

imperial

lazerchik:

30-10-2011 02:20:43 UTC

Trying not to self kill it…  I do like the agile reference.

Is the count of employees at the end of the week?  Or only those who have been employed for a full week?

The employee that has the most proposals enacted already has earned more SP than others, and this is a bonus on top of that?  The rich get richer.  Nice.

lazerchik:

30-10-2011 02:22:54 UTC

Sorry, re-read.  Ignore my last part.  for

flurie:

30-10-2011 03:41:07 UTC

imperial

Darknight: he/him

30-10-2011 05:28:23 UTC

against

Moriarty:

30-10-2011 12:10:13 UTC

against

Prince Anduril:

30-10-2011 12:35:44 UTC

against

arthexis: he/him

30-10-2011 20:07:02 UTC

against Self-killed