Friday, October 28, 2011

Proposal: Regroup Idling rules - 2.0

Quorum at 21-0. ~~Chronos Phaenon

Adminned at 30 Oct 2011 13:45:37 UTC

In rule 1.2, delete anything after and including the text “Some Players are Idle, and shall be marked as such in the sidebar.

Create a rule 1.2.1, named “Idle Players”, which reads:

Some Players are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules “Ruleset and Gamestate”, “Players” , “Dynasties”, “Fair Play”and any of those Rules’ subrules, Idle Players are not counted as Players.

If a Proposal contains a provision that targets a specifically named Idle Player, then that Idle Player is considered to be Unidle solely for the purposes of enacting that specific provision

When an Player is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Player Idled in a different dynasty), the Player is given the default value for new Players, if such a value exists.

Admins may render themselves Idle at any time by announcing that they have done so in a blog post.

Admins may render a Player Idle or remove their Idle status (“unidling”) if one or more of the following conditions are met:
• That Player has made a blog post (an Idling Post) requesting this change in the last seven days;
• That Player has made a comment requesting this change on the most recent Idling Post, and that post was made in the last seven days;
• That Player is the Admin themselves;
• That Player has not posted an entry or comment in the last seven days, and the action to be performed is idling, not unidling.

In the first three cases, the Admin must announce the change in either a comment on the relevant blog post (if they performed the change to themselves, then any Idling Post posted within the last seven days is considered relevant) or by making a new blog post; in the last case, it must be announced by the Admin in a new blog post.

A Player can only be unidled if they did not go idle within the same dynasty in the previous four days, the previous conditions notwithstanding.

All Players which were Idle immediately before this proposal was enacted become Idle.

Reposting to address ais523’s and Ornithopter’s concerns on the previous version. I know there are two different rules for Admins idling themselves, but they are already currently in the Ruleset. I’ve just moved them around.

Some writing adjustments. Besides giving better paragraph division, it groups all ontological provisions into the start of the rule and all procedural ones into the end. It also substitutes instances of “de-idled” with “unidled”, uniformizing the terminology.

My intention here is to pave the road for further simplification of Idling mechanics.

Comments

Spitemaster:

28-10-2011 21:11:43 UTC

for

redtara: they/them

28-10-2011 21:36:17 UTC

for simplification is A Good Thingâ„¢.

Pavitra:

28-10-2011 21:56:58 UTC

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scshunt:

28-10-2011 22:05:57 UTC

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Amnistar: he/him

28-10-2011 22:30:10 UTC

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southpointingchariot:

28-10-2011 22:32:44 UTC

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Shadowclaw:

28-10-2011 22:59:53 UTC

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Moriarty:

28-10-2011 23:48:54 UTC

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Ornithopter:

29-10-2011 00:45:07 UTC

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Darknight: he/him

29-10-2011 05:56:50 UTC

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SingularByte: he/him

29-10-2011 06:47:39 UTC

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Josh: Observer he/they

29-10-2011 07:47:03 UTC

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Doctor29:

29-10-2011 15:27:16 UTC

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arthexis: he/him

29-10-2011 15:50:07 UTC

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ais523:

29-10-2011 19:24:29 UTC

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lazerchik:

30-10-2011 01:56:30 UTC

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lazerchik:

30-10-2011 02:05:38 UTC

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flurie:

30-10-2011 03:51:01 UTC

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Aquafraternally Yours:

30-10-2011 09:58:44 UTC

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Prince Anduril:

30-10-2011 12:28:51 UTC

for Simply because you managed to use the word ‘ontological’ and ‘procedural’ in one understandable sentence.

Ely:

30-10-2011 18:27:26 UTC

for