Wednesday, February 11, 2009

Proposal: Shouldn’t go unnarmed into War

Quorumed after 12 hours -Private Cliche

Adminned at 11 Feb 2009 20:10:37 UTC

Create a new rule “Weapons”:

All Soldiers should have at least one weapon, but may never have more than two. Weapons may require Ammo to be used. There exists a wiki document called “War Armory” in which the Weapons owned by Soldiers are listed. Each Soldier’s section within the Armory is know as that Soldier’s Holster. As a daily action, the General may create a copy of any Weapon he owns and place the copy in any other Soldier’s Holster. Each weapon should include, within a pair of parenthesis, the amount of Ammo it requires to be spent for each attack. If this info is omitted, it is considered to be zero.

Create a new sub-rule “Ammo” under rule “Weapons”:

Each Soldier has a stat called “Ammo” which is tracked by the GNDT, and which is a positive integer.  If at any time it would have an invalid value, it shall instead be set to zero. As a weekly action, a Soldier may set their Ammo to 60.

If the wiki document “War Armory” exists, blank it. Set the General’s Ammo to 900.

I have intentionally left some aspects of this a little vague so that others may build on top of this proposal.

 

Comments

Rodlen:

02-11-2009 15:39:13 UTC

for Soon, SOON THERE WILL BE A DDA HEAVY NUCLEAR WEAPON!!! MWA HA HA!!!

Amnistar:

02-11-2009 15:39:20 UTC

for I’d also like to support a change the Ammo refil from a weekly action to an action taken that counts as joining a skirmish (i.e. you can go fight, or go restock your weapons)

arthexis:

02-11-2009 15:42:30 UTC

I think one shouldn’t be able to restock while in a skirmish, but I don’t think reloading should cost you one skirmish… everybody should reload before a skirmish if possible!

Amnistar:

02-11-2009 15:43:19 UTC

makes sense, I just want to be a pottential reason why someone might not skirmish, or some such.

Wooble:

02-11-2009 15:46:51 UTC

imperial

arthexis:

02-11-2009 15:49:03 UTC

I think we could make this like a video game and have some ammount of “lives” :P then, instead whenever some one shots you, you just die (no hp). Then, it takes you a while before you return, loosing your ammo and weapon by spending one life? But you can’t join skirmishes while you’re dead…

Qwazukee:

02-11-2009 16:08:17 UTC

imperial

Kevan:

02-11-2009 16:11:01 UTC

imperial We might as well track carried weapons in the GNDT as well.

Wakukee:

02-11-2009 16:18:07 UTC

imperial

SingularByte:

02-11-2009 16:20:41 UTC

for

Clucky:

02-11-2009 16:33:01 UTC

against Ammo should be related to the weapon you have. 60 automatic rifle shots is not a lot. 60 bazooka shots is.

Amnistar:

02-11-2009 16:33:46 UTC

Clucky, that was why there was an ammo cost.  It might take 1 ammo to fire a rifle but 20 ammo to fire a bazooka.

Hix:

02-11-2009 16:39:29 UTC

imperial Agree that Weapons owned might as well be tracked in the GNDT.  Different types of ammo is more realistic, but an unnecessary complication.

dogfish:

02-11-2009 17:04:33 UTC

for

ais523:

02-11-2009 17:49:11 UTC

imperial

Wooden Squid:

02-11-2009 18:03:01 UTC

for

Klisz:

02-11-2009 18:05:48 UTC

for

Darknight:

02-11-2009 23:41:19 UTC

for

Sparrow:

02-11-2009 23:46:39 UTC

against

Amnistar:

02-12-2009 00:57:20 UTC